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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 29  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology SVR-4 ver.2 -- An Educational VR content for rammed earth house builders in Bhutan --
Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.)
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] AIT2024-60
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Research on the Development of Interactive Video Using AR Technology
Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] AIT2024-76
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology VR System for Evacuation Experience from Tsunami Flooding
Kaisyu Iinuma, Katsuaki Kobayashi, Issei Shinozaki, Yukiko Shimazaki (TDU High School), Takashi Chiba (Tokyo Denki Univ.), Yuta Yamabe (Tokyo Healthcare Univ.), Tomoaki Moriya, Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ.)
We have developed a VR system that enables to experience evacuation from a tsunami flooding a high school building recon... [more] AIT2024-135
pp.366-369
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a pinyin vocal practice app in Chinese preschool education using voice recognition technology
Xiaohan Sun, Kunio Kondo, Kazuo Sasaki (TUT)
In China's preschool education, due to children's childhood dialect, pronunciation habits and other problems, can not cu... [more] AIT2021-57
pp.105-107
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Proposal of speech education app for hearing impaired child using image recognition and voice recognition
Su Yang, Kunio Kondo, Kazuo Sasaki (TUT)
In hearing-impaired education, speech education from spoken, is important along with sign language education. With the ... [more] AIT2021-102
pp.245-248
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
16:00
Online Online Proposal of a tool to support the online class's interactivity
Arisa Nakayama, Honoka Nishihara, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
With the expansion of COVID-19, online class is increasing in universities. However, many of the students who dislike sh... [more] AIT2021-106
pp.261-264
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Video, Animation, Text: A Study on Presentation Effectiveness
Taga Masaki, Ian Frank (Future Univ. Hakodate)
The world is in the midst of an “online shift”, bringing a corresponding rise in the number of online and video presenta... [more] AIT2021-118
pp.295-298
ME 2021-02-27
15:55
    Impact of Using Avatars in Distance Learning on Students' Attitude
Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT)
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] ME2021-50
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:30
Tokyo Tokyo University of Technology
(Cancelled)
Knowledge Systematization for CG Education
Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba)
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] AIT2020-76
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Manga Kaitaishinsyo -- Supplementary textbook for Art education --
Miku Okamoto, Hidekazu Tsujiai (Univ. Toyama)
I considered whether it would be possible to teach Manga and Illustration to junior high school students and high school... [more] AIT2020-132
pp.277-280
3DMT, HI 2019-03-08
15:35
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus [Invited Talk] Utilization of Virtual Reality in School Education
Takashi Shibata (Tokyo Univ. of Social Welfare)
In this paper, I describe two studies of conducting experimental classes in schools to evaluate the educational effects ... [more] HI2019-60 3DIT2019-12
pp.45-48
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] 2019-02-19
09:45
Hokkaido Hokkaido Univ. [Special Talk] Efforts of Hokkaido University to Develop Data Science Human Resources -- Construction of a foundation for creative human resource development: attempts to implement new functions of university education --
Miki Haseyama, Toru Ohmoto, Yuki Wakuda (Hokkaido Univ.)
Hokkaido University was selected as one of six schools for “Strengthening Education on Mathematics and Data Science” wit... [more] MMS2019-1 HI2019-1 ME2019-23 AIT2019-1
pp.1-2
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] 2019-02-19
10:00
Hokkaido Hokkaido Univ. [Special Talk] Leading edge of Education for Mathematical and Data Science in Hokkaido University -- Concept of MDS Programs in Undergraduate and Graduate Schools --
Miki Haseyama, Toru Ohmoto, Yuki Wakuda (Hokkaido Univ.)
We outline the basic idea and structure of Mathematical and Data Science Education in undergraduate and graduate courses... [more] MMS2019-2 HI2019-2 ME2019-24 AIT2019-2
pp.3-4
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] 2019-02-19
10:10
Hokkaido Hokkaido Univ. [Special Talk] Efforts for Doctoral Human Resource Development at Hokkaido University -- Smart Infrastructure Management Human Resources Development Consortium --
Miki Haseyama, Toru Ohmoto, Yuki Wakuda (Hokkaido Univ.)
In order to enhance Japan’s competitiveness toward the era of the Fourth Industrial Revolution (Society 5.0), the discov... [more] MMS2019-3 HI2019-3 ME2019-25 AIT2019-3
pp.5-6
BCT, KYUSHU, IEEE-AP-S-FUKUOKA 2019-01-24
15:40
Fukuoka Kyushu Sangyo Univ. [Special Talk] Technical Listening Training -- An acoustic education program for acoustic engineers at Kyushu University --
Kazuhiko Kawahara (Kyushu Univ.)
The purpose of this paper is to present the concept and design of Technical Listening Training in Kyushu University, a s... [more] BCT2019-7
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology CG lesson for Kids --Report on FY 2017-- -- Practice example to promote understanding of 3-dimensional virtual space --
Kyoko Eguchi (ZOU STUDIO)
The children now are accustomed to three-dimensional space through games. Even so, it is difficult for them to comprehen... [more] AIT2018-59
pp.61-63
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
15:45
Tokyo Tokyo University of Technology Practice of cinematography dessin -- On the educational effects for acquiring video languages using cinematography dessin by the previs method --
Takahiko Akiyama (4D Brain)
In art education, the act of dessin (Fr., drawing) has been used since olden times for improvement of painting technique... [more] AIT2018-61
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Proposal of AR application for enhancing curiosity about educational toy
Tomoki Kanemaru, Naoto Fukushima, Shusaku Asao, Ryousuke Uchiyama, Misaki Fukuda, Kaho Honda, Sera Watanabe, Ken Ishibashi (PUK)
This paper proposes a new educational toy using an AR technology, called “AR Puzzle”. The AR puzzle is based on a silhou... [more] AIT2018-80
pp.137-139
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Virtual Reality Content for Disaster Mitigation Education in Bhutan
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] AIT2018-82
pp.145-148
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