Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A device that expresses the difference in collision distance using multiple vibrations Tetta Morisaka, Hironori Hara (TPU) |
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] |
AIT2023-105 pp.249-251 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Color difference generation system for game character illustration using U-Net Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.) |
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] |
AIT2023-115 pp.283-286 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:31 |
Online |
Online |
Interactive viscous expression method using VAT Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] |
AIT2022-45 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Cost-constrained multi-agent route search maximizing the total value of transited nodes Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT) |
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] |
AIT2022-108 pp.271-272 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A VR otome game that you can feel the character's body temperature using peltier devices Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.) |
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] |
AIT2022-115 pp.291-294 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Assisting pinpoint melee attacks in VR Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.) |
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] |
AIT2022-116 pp.295-296 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal for a device using temperature stimulation to enhance AR table game experience Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] |
AIT2022-128 pp.333-336 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Influence by the impression difference of gun sound to the play performance in FPS game
-- in the case of "VAROLANT" -- Manami Baba, Akinori Ito (TUT) |
In order to investigate the relationship between the sound of gunfire and play performance in FPS games, this study cond... [more] |
AIT2022-129 pp.337-340 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] |
AIT2021-39 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Human Time Evaluation Study : Effect of Game Progress Tempo Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT) |
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] |
AIT2021-69 pp.141-144 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on Game Balance Maintenance by Cooperative Game Theory Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT) |
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] |
AIT2021-114 pp.287-288 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT) |
When performing a route search, a route graph that represents the route information in a graph structure is used. In the... [more] |
AIT2021-115 pp.289-290 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on game-like quality of TRPG using VR technology Takeru Ishii, Tomokazu Ishikawa (Toyo Univ) |
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] |
AIT2021-116 pp.291-292 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Realization of coexistence method for long-term goal achievement and local problem solving in game AI Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] |
AIT2020-86 pp.129-130 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 13:05 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Use gameplay RPA as programming materials Takahiro Matsumoto, Hiroshi Yokoyama (OECU), Masanori Fukui (Hiroshima Univ.), Yoshitatsu Mori, Tomoyuki Takami (OECU) |
In recent years, the RPA technique has been widely used to automate office work. In this study, we applied RPA to digita... [more] |
AIT2020-131 pp.273-276 |
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