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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game
Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.)
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] AIT2019-109
pp.213-214
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
AIT, IIEEJ, AS 2013-03-15
13:00
Kanagawa Keio Univ. 4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context
Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.)
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] AIT2013-61
pp.101-102
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