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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 50  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology Interactive Manga Expression Using Godot
Yufeng Zou, Yasuo Kuhara (TPU)
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] AIT2024-38
pp.27-28
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Building a Music Creation System for a One Time Experience
Akihiro Suzuki, Kenichiro ITO (TUT)
The objective of this research is to create “one-time music” using chance, through space and time interwoven between peo... [more] AIT2024-59
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:54
Tokyo Tokyo University of Technology Research on the Development of Interactive Video Using AR Technology
Joshua Tanaka, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
In recent years, there is content called interactive video. In addition, AR technology is used in general fields. The pu... [more] AIT2024-76
pp.157-160
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
15:05
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
How to play with ChatGPT in interactive design
Yoichi Nagashima (SUAC)
I reported findings from experiments using OpenAI's ChatGPT in system design for interactive entertainment such as insta... [more]
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Meta Flowers -- The Analogy of life in the XR Era --
Ken Sonobe, Ryu Nakagawa (Nagoya City Univ.)
“Meta Flowers” is a multiparticipant installation artwork with Cross Reality (XR) . Wearing a glove-type tactile device ... [more] AIT2022-39
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] AIT2022-47
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:52
Online Online Bquarium Display
Ayaka Yokota, Kouta Kikuchi, Toshitaka Amaoka (Meisei Univ.)
People can’t be exhaling a breath towards the water for making bubbles until people are completely satisfied, because it... [more] AIT2022-70
pp.127-130
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] AIT2022-153
pp.405-408
3DMT 2022-03-07
10:45
Online   Real-time interactive electroholography based on ray tracing with GPU
Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.)
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] 3DIT2022-9
pp.33-36
3DMT 2021-10-19
09:25
Online Online Interactive System with Visual Feedback for Aerial Touch Display
Naoki Takemura, Daisuke Miyazaki (Osaka City Univ.)
A method to assist the manipulation of aerial images by adding visual feedback to touch interaction on an aerial image p... [more] 3DIT2021-31
pp.5-8
AIT, 3DMT, OSJ-HODIC 2021-09-03
13:35
Online   Real-time interactive image hologram generation and display -- Improving expressiveness of hologram with photo-realistic rendering --
Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.)
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] AIT2021-134 3DIT2021-23
pp.5-7
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Around the Mysterious Structure
Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.)
This art work is a VRChat(VRC) world work that focuses on the VRC’s site-specificity. Participants can travel between fr... [more] AIT2021-42
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:45
Tokyo Tokyo University of Technology
(Cancelled)
Interactive projection mapping focusing on natural worship behavior on shrine
Shu Ichinose, Yuta Kurino, Shunsuke Suwa, Tsukasa Fujikawa, Kanae Wada, Ken Ishibashi (PUK)
Conventional interactive projection mapping has a disadvantage that is “difficulty of understanding the relevance to use... [more] AIT2020-58
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Hybrid image projection mapping
Sayaka Ushimaru, Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama)
Hybrid image projection mapping means a technique to reflect a picture to a solid thing using a projector by the data wh... [more] AIT2020-90
pp.137-139
IST, ME, IEICE-BioX [detail] 2019-06-07
11:00
Ishikawa   AR system capable of 3D modeling using a hand as an input interface
Jun Sonoyama, Takayuki Hamamoto (Tokyo Univ. Of Science)
In this paper, we report a system that can perform 3D modeling using a monocular camera and a hand. Recently, with the s... [more] IST2019-31 ME2019-79
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
10:30
Tokyo Waseda Univ. Single-View Modeling of Layered Origami with Plausible Outer Shape
Yuya Kato, Jun Mitani, Yoshihiro Kanamori (Tsukuba Univ.)
Modeling 3D origami pieces using conventional software is hard. Targeting the use in visual content, we propose a modeli... [more] AIT2019-56
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:30
Tokyo Waseda Univ. "Unreal Engine 4" How to make an explosion effect
Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ)
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] AIT2019-91
pp.161-162
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