Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2025-48 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method of expressing standing postures in video games considering contrapposto and personality traits Ayana Ozawa, Motonobu Kawashima (TUT) |
[more] |
AIT2025-49 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Visual Simulation of Infrared Countermeasures Decoy Flares Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.) |
[more] |
AIT2025-55 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Visual Simulation of Quattro Formaggi Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology) |
This study aims to achieve a realistic visual simulation of "Quattro Formaggi" pizza by proposing a simulation method th... [more] |
AIT2025-57 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving the social tipping experience with smartphone device using resistance control Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] |
AIT2025-60 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Production of motion graphics video works using ambigrams Mizuki Yanagishita, Tsukasa Kikuchi (TUT) |
This research deals with two design techniques: “ambigrams,” which are letters designed to be read from different angles... [more] |
AIT2025-62 pp.85-87 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:47 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposal for an inclusive visual experience where light and form intersect Yuta Matsumoto, Tukasa Kikuchi (TUT) |
This research is to produce a 360-degree stereo projection video “Little Planet”.Little Planet” is generally used for im... [more] |
AIT2025-63 pp.88-89 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Sharing system for color order of light sticks at cheering screenings Kai Lenz (TUT) |
[more] |
AIT2025-64 pp.90-93 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Procedural modeling of castle-type dungeons with level design in mind Ryusei Nagata, Motonobu Kawashima (TUT) |
[more] |
AIT2025-68 pp.106-109 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:26 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing character skin using toon shader based on the shooting process of anime in video game content Takuma Ogaki, Motonobu Kawasima (TUT) |
[more] |
AIT2025-91 pp.188-191 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for generating cinematics using large-scale language models in video games Kohei Noi, Motonobu Kawashima (TUT) |
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] |
AIT2025-92 pp.192-195 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposal for stage expression using water droplets Suzu Nakata, Hisakazu Hada (TUT) |
[more] |
AIT2025-93 pp.196-198 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology) |
[more] |
AIT2025-94 pp.199-202 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
The Proposal of Emotion-Inducing Lighting in Game Environments Using AI Momona Otsu, Tsukasa Kikuchi (TUT) |
[more] |
AIT2025-95 pp.203-206 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Recipe recommendation system for salt control Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
Excessive salt intake is a significant health concern in Japan, as it increases the risk of hypertension and cardiovascu... [more] |
AIT2025-96 pp.207-210 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology) |
[more] |
AIT2025-99 pp.219-222 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
[more] |
AIT2025-100 pp.223-226 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Study on Automatic Generation of Sound Logos Using Markov Chains Keisuke Takada, Yasunari Obuchi (TUT) |
We attempted to generate sound logos that convey the intended impression to users. First, we collected sound logos and c... [more] |
AIT2025-107 pp.246-247 |
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