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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 454  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] AIT2025-47
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players
Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2025-48
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano) A method of expressing standing postures in video games considering contrapposto and personality traits
Ayana Ozawa, Motonobu Kawashima (TUT)
 [more] AIT2025-49
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] AIT2025-50
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) Visual Simulation of Infrared Countermeasures Decoy Flares
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
 [more] AIT2025-55
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Visual Simulation of Quattro Formaggi
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
This study aims to achieve a realistic visual simulation of "Quattro Formaggi" pizza by proposing a simulation method th... [more] AIT2025-57
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] AIT2025-60
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
This research deals with two design techniques: “ambigrams,” which are letters designed to be read from different angles... [more] AIT2025-62
pp.85-87
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal for an inclusive visual experience where light and form intersect
Yuta Matsumoto, Tukasa Kikuchi (TUT)
This research is to produce a 360-degree stereo projection video “Little Planet”.Little Planet” is generally used for im... [more] AIT2025-63
pp.88-89
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Sharing system for color order of light sticks at cheering screenings
Kai Lenz (TUT)
 [more] AIT2025-64
pp.90-93
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:49
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural modeling of castle-type dungeons with level design in mind
Ryusei Nagata, Motonobu Kawashima (TUT)
 [more] AIT2025-68
pp.106-109
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:26
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for expressing character skin using toon shader based on the shooting process of anime in video game content
Takuma Ogaki, Motonobu Kawasima (TUT)
 [more] AIT2025-91
pp.188-191
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:38
Tokyo Tokyo Polytechnic Univ. (Nakano) A method for generating cinematics using large-scale language models in video games
Kohei Noi, Motonobu Kawashima (TUT)
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] AIT2025-92
pp.192-195
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal for stage expression using water droplets
Suzu Nakata, Hisakazu Hada (TUT)
 [more] AIT2025-93
pp.196-198
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles
Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology)
 [more] AIT2025-94
pp.199-202
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) The Proposal of Emotion-Inducing Lighting in Game Environments Using AI
Momona Otsu, Tsukasa Kikuchi (TUT)
 [more] AIT2025-95
pp.203-206
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Recipe recommendation system for salt control
Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
Excessive salt intake is a significant health concern in Japan, as it increases the risk of hypertension and cardiovascu... [more] AIT2025-96
pp.207-210
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard
Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology)
 [more] AIT2025-99
pp.219-222
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices
Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
 [more] AIT2025-100
pp.223-226
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Study on Automatic Generation of Sound Logos Using Markov Chains
Keisuke Takada, Yasunari Obuchi (TUT)
We attempted to generate sound logos that convey the intended impression to users. First, we collected sound logos and c... [more] AIT2025-107
pp.246-247
 Results 1 - 20 of 454  /  [Next]  
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