Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, IEICE-MVE, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2025-06-18 17:00 |
Tokyo |
|
Development of a Nutrition Estimation Model via Ingredient Estimation from Meal Images for Dietary Counseling by Dietitians Ryoma Maeda, Kiyoharu Aizawa (UTokyo), Keisuke Shirai, Hirotaka Kameko, Shinsuke Mori (Kyoto Univ.), Akiho Shinagawa (UT IHSS ARIHHP), Keiko Namma-Motonaga, Akiko Kamei (JISS), Yoko Yamakata (UTokyo) |
[more] |
|
IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] |
2025-06-05 13:25 |
Ishikawa |
|
A Study on High-resolution Microscopic Hyperspectral Image Reconstruction Considering Wavelength Dependent Blur Saori Takeyama, Yuki Tsukioka (Science Tokyo), Masahiro Ishikawa (Kindai Univ.), Akinori Hashiguchi (Keio Univ.), Masahiro Yamaguchi (Science Tokyo) |
[more] |
|
IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] |
2025-06-06 14:15 |
Ishikawa |
|
Sparsity enhanced frequency-domain robust principal component analysis using nonconvex optimization Noriyasu Ito, Seisuke Kyochi (Kogakuin Univ.), Akari Katsuma, Shunsuke Ono (Science Tokyo) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Vignette Illustration Support System Using Superimposing Silhouettes MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
There is a type of illustration called a vignette, which depicts a character and part of a landscape on a narrow pedesta... [more] |
AIT2025-41 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Visual Simulation of Infrared Countermeasures Decoy Flares Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.) |
[more] |
AIT2025-55 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An automatic parts segmentation method using ViT in hair parts for 2D animation production Huadong Zhu, Hironobu Abe (Tokyo Denki Univ.) |
[more] |
AIT2025-75 pp.132-135 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Comparison of Depth Distance in Cross and Parallel Photography Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When creating binocular stereoscopic images using live-action or computer graphics, there are two types of shooting meth... [more] |
AIT2025-82 pp.156-159 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology) |
[more] |
AIT2025-94 pp.199-202 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Recipe recommendation system for salt control Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
Excessive salt intake is a significant health concern in Japan, as it increases the risk of hypertension and cardiovascu... [more] |
AIT2025-96 pp.207-210 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology) |
[more] |
AIT2025-99 pp.219-222 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
[more] |
AIT2025-100 pp.223-226 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] |
AIT2025-101 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] |
AIT2025-102 pp.231-234 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] |
AIT2025-103 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] |
AIT2025-106 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Study of body motion detection system for virtual space movement Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.) |
Most VRHMD devices on the market employ three-point tracking using goggles and two hand controllers. While head and hand... [more] |
AIT2025-152 pp.391-394 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Smart Paint Checker: An Illustration coloring check tool using image processing Rikuto Ishikawa, Gaku Someya, Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.) |
In digital illustration production, it is necessary to check the completed illustration. Typically, this process involve... [more] |
AIT2025-153 pp.395-398 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improvement of Acceleration Effect by Changing Speed Line Parameters Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] |
AIT2025-156 pp.405-406 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving Dance Game Experience by Specifying Foot Direction Notes Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
In recent years, lack of exercise has become a serious social issue due to decreased opportunities for exercise. There a... [more] |
AIT2025-162 pp.425-428 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Cartoon Style Conversion by Adding Onomatopoeias to Clapping Haruki Tamura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
We propose a method to add onomatopoeias to real-world movements and convert them into a cartoon style in real time. In ... [more] |
AIT2025-163 pp.429-432 |
|