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All Technical Committee Conferences  (Searched in: Recent 10 Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:25
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo) Path finding using the range goal
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] AIT2025-56
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano) (Tokyo, Online)
(Primary: On-site, Secondary: Online)
Research on Route Reduction Method for Route Graph
Takeya Hirakawa, Masaki Abe, Taichi Watanabe (TUT)
Since route search is performed in real time in the game field, it is important to shorten the calculation time. A route... [more] AIT2023-108
pp.261-262
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online (Online) Cost-constrained multi-agent route search maximizing the total value of transited nodes
Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT)
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] AIT2022-108
pp.271-272
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online (Online) Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search
Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT)
When performing a route search, a route graph that represents the route information in a graph structure is used. In the... [more] AIT2021-115
pp.289-290
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