Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 16:30 |
Tokyo |
Tokyo University of Technology |
Cheese robbery strategy Kaito Chiba (Tokyo Polytechnic Univ.) |
[more] |
AIT2018-64 p.81 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:00 |
Tokyo |
Tokyo University of Technology |
Annotation Assistant using Words Recognition for Building Japanese Sign Language Corpus Natsuki Takayama, Hiroki Takahashi (UEC) |
Since building Japanese sign language corpus requires tedious work; which is collecting large scale of video data and an... [more] |
AIT2018-65 pp.83-86 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
A Self-Learning Support System for Drawing Actual Human Body Model by Pose Estimation Hiroto Nishizawa, Masahiro Ura, Kazunori Miyata (JAIST) |
This research proposes a learning support system for drawing on actual human body model. For beginners at drawing pictur... [more] |
AIT2018-66 pp.87-90 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:30 |
Tokyo |
Tokyo University of Technology |
Implementation of a Lightning System and a Video Rotation Cancelation Mechanism of a Double Capsulated Drifting Camera for Sewer Survey Takuma Maeda, Shunta Shimizu, Hiroaki Sawano (AIT), Susumu Ishihara (Shizuoka Univ.) |
Towards a safe survey of sewer pipe, we have proposed a drifting wireless network camera system with a spherical capsule... [more] |
AIT2018-67 pp.91-94 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:45 |
Tokyo |
Tokyo University of Technology |
Multi-postures Human Extraction Using Coarse-to-Fine Method Yosuke Kinoshita, Hiroki Takahashi (UEC) |
Human detection is a technology that is used in various fields. It is, however trade-off between detection accuracy and ... [more] |
AIT2018-68 pp.95-98 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 15:00 |
Tokyo |
Tokyo University of Technology |
A Proposal of a Visualization Method Focusing on Speech Balloon of Comic's Panels Takaaki Sato, Hiroaki Sawano (AIT), Yuri Suzuki (Chubu UNIV.), Seiji Hotta (TUAT) |
Video production utilizing a comic requires its expert skill, and it is difficult for a beginner to get into this field.... [more] |
AIT2018-69 pp.99-102 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 15:15 |
Tokyo |
Tokyo University of Technology |
A study on weight feeling and psychological effect given by shaking of screen in animation Yukina Nkajima, Tsukasa Kikuchi (TUT) |
[more] |
AIT2018-70 pp.103-106 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A System for Light-Art-Like Representation of Human Silhouettes Momoko Tsuchiya, Takayuki Itoh (Ochanomizu Univ.), Yoshihisa Nitta (Tsuda), Michael Neff, Yuhan Liu (UC Davis) |
Light art represents various objects by a light stroke drawn in the air. It takes 10 to 20 seconds to create a light art... [more] |
AIT2018-71 pp.107-110 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
KoroKoro Dust Buster Takuma Yamamoto, Kureha Sato, Hiroyuki Ito, Rina Ito, Yuji Fujishige, Shunsuke Shimizu, Yosuke Morishita, Kazuyoshi Fujisawa, Shinji Mizuno (Aichi Institute of Technology) |
In this paper, we introduce a video game "Koro Koro Dust Buster" developed by the authors. This game uses a dedicated de... [more] |
AIT2018-72 pp.111-114 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A VR haunted house changing the scale of horror according to player's heart rate Hongyu Wang, Masahiro Ura, Kazunori Miyata (JAIST) |
When people feel nervous, the brain produces something that makes people feel happy in order to relieve tension and main... [more] |
AIT2018-73 pp.115-118 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
engawa
-- A solution that visualizes inside of certain space and sends it outside -- Rina Katsube (Univ. of Tsukuba), Mitsuru Nakazawa, Soh Masuko (RIT), Toshiaki Uchiyama (Univ. of Tsukuba) |
This work is a solution that visualizes inside of certain space and sends it outside. It reproduces the movement of the ... [more] |
AIT2018-74 pp.119-122 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Seeing from Things
-- A virtual reality experience focusing on film transition of 360-degree video -- Taku Ota, Suzuka Tomiishi, Fuuka Hayano, Ryu Nakagawa (Nagoya City Univ.) |
(To be available after the conference date) [more] |
AIT2018-75 p.123 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Sound Assembling System for Anime with Technical Terms of Pre-Production
-- Based on Onomatopoeia Research and Analysis of Anime Moving Images -- Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT) |
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] |
AIT2018-76 pp.125-128 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
AR content for enjoying exhilaration Ryosuke Shirasu, Sho Kamakura, Riiya Ono, Hisakazu Hada (TUT) |
[more] |
AIT2018-77 pp.129-130 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
[Poster Presentation]
A proposal of traditional Chinese fashion show based on AR Qi Li, Sasaki Kazuo (TUT) |
[more] |
AIT2018-78 pp.131-133 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Presentation Practice System Based on VR Technology Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2018-79 pp.135-136 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Proposal of AR application for enhancing curiosity about educational toy Tomoki Kanemaru, Naoto Fukushima, Shusaku Asao, Ryousuke Uchiyama, Misaki Fukuda, Kaho Honda, Sera Watanabe, Ken Ishibashi (PUK) |
This paper proposes a new educational toy using an AR technology, called “AR Puzzle”. The AR puzzle is based on a silhou... [more] |
AIT2018-80 pp.137-139 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Wander and Wonder
-- A pop-up book using mixed reality and the possibilities of communication using it -- Ryo Komatsubara, Yuri Kogiso, Ryu Nakagawa (NCU) |
We propose pop-up books using mixed reality (MR) and the possibilities of communication using that. In our proposal syst... [more] |
AIT2018-81 pp.141-144 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Virtual Reality Content for Disaster Mitigation Education in Bhutan Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU) |
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] |
AIT2018-82 pp.145-148 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Fundamental Study of Sound Design Method on AR Card Game Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In order to try the method of directing the AR sound, we apply the concept of video audio production theory of M. Chion,... [more] |
AIT2018-83 pp.149-150 |
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