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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2017)

Search Results: Keywords 'from:2018-03-16 to:2018-03-16'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 21 - 40 of 105 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
16:30
Tokyo Tokyo University of Technology Cheese robbery strategy
Kaito Chiba (Tokyo Polytechnic Univ.)
 [more] AIT2018-64
p.81
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:00
Tokyo Tokyo University of Technology Annotation Assistant using Words Recognition for Building Japanese Sign Language Corpus
Natsuki Takayama, Hiroki Takahashi (UEC)
Since building Japanese sign language corpus requires tedious work; which is collecting large scale of video data and an... [more] AIT2018-65
pp.83-86
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology A Self-Learning Support System for Drawing Actual Human Body Model by Pose Estimation
Hiroto Nishizawa, Masahiro Ura, Kazunori Miyata (JAIST)
This research proposes a learning support system for drawing on actual human body model. For beginners at drawing pictur... [more] AIT2018-66
pp.87-90
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:30
Tokyo Tokyo University of Technology Implementation of a Lightning System and a Video Rotation Cancelation Mechanism of a Double Capsulated Drifting Camera for Sewer Survey
Takuma Maeda, Shunta Shimizu, Hiroaki Sawano (AIT), Susumu Ishihara (Shizuoka Univ.)
Towards a safe survey of sewer pipe, we have proposed a drifting wireless network camera system with a spherical capsule... [more] AIT2018-67
pp.91-94
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:45
Tokyo Tokyo University of Technology Multi-postures Human Extraction Using Coarse-to-Fine Method
Yosuke Kinoshita, Hiroki Takahashi (UEC)
Human detection is a technology that is used in various fields. It is, however trade-off between detection accuracy and ... [more] AIT2018-68
pp.95-98
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
15:00
Tokyo Tokyo University of Technology A Proposal of a Visualization Method Focusing on Speech Balloon of Comic's Panels
Takaaki Sato, Hiroaki Sawano (AIT), Yuri Suzuki (Chubu UNIV.), Seiji Hotta (TUAT)
Video production utilizing a comic requires its expert skill, and it is difficult for a beginner to get into this field.... [more] AIT2018-69
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
15:15
Tokyo Tokyo University of Technology A study on weight feeling and psychological effect given by shaking of screen in animation
Yukina Nkajima, Tsukasa Kikuchi (TUT)
 [more] AIT2018-70
pp.103-106
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A System for Light-Art-Like Representation of Human Silhouettes
Momoko Tsuchiya, Takayuki Itoh (Ochanomizu Univ.), Yoshihisa Nitta (Tsuda), Michael Neff, Yuhan Liu (UC Davis)
Light art represents various objects by a light stroke drawn in the air. It takes 10 to 20 seconds to create a light art... [more] AIT2018-71
pp.107-110
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology KoroKoro Dust Buster
Takuma Yamamoto, Kureha Sato, Hiroyuki Ito, Rina Ito, Yuji Fujishige, Shunsuke Shimizu, Yosuke Morishita, Kazuyoshi Fujisawa, Shinji Mizuno (Aichi Institute of Technology)
In this paper, we introduce a video game "Koro Koro Dust Buster" developed by the authors. This game uses a dedicated de... [more] AIT2018-72
pp.111-114
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A VR haunted house changing the scale of horror according to player's heart rate
Hongyu Wang, Masahiro Ura, Kazunori Miyata (JAIST)
When people feel nervous, the brain produces something that makes people feel happy in order to relieve tension and main... [more] AIT2018-73
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology engawa -- A solution that visualizes inside of certain space and sends it outside --
Rina Katsube (Univ. of Tsukuba), Mitsuru Nakazawa, Soh Masuko (RIT), Toshiaki Uchiyama (Univ. of Tsukuba)
This work is a solution that visualizes inside of certain space and sends it outside. It reproduces the movement of the ... [more] AIT2018-74
pp.119-122
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Seeing from Things -- A virtual reality experience focusing on film transition of 360-degree video --
Taku Ota, Suzuka Tomiishi, Fuuka Hayano, Ryu Nakagawa (Nagoya City Univ.)
(To be available after the conference date) [more] AIT2018-75
p.123
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Sound Assembling System for Anime with Technical Terms of Pre-Production -- Based on Onomatopoeia Research and Analysis of Anime Moving Images --
Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT)
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] AIT2018-76
pp.125-128
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology AR content for enjoying exhilaration
Ryosuke Shirasu, Sho Kamakura, Riiya Ono, Hisakazu Hada (TUT)
 [more] AIT2018-77
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology [Poster Presentation] A proposal of traditional Chinese fashion show based on AR
Qi Li, Sasaki Kazuo (TUT)
 [more] AIT2018-78
pp.131-133
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Presentation Practice System Based on VR Technology
Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2018-79
pp.135-136
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Proposal of AR application for enhancing curiosity about educational toy
Tomoki Kanemaru, Naoto Fukushima, Shusaku Asao, Ryousuke Uchiyama, Misaki Fukuda, Kaho Honda, Sera Watanabe, Ken Ishibashi (PUK)
This paper proposes a new educational toy using an AR technology, called “AR Puzzle”. The AR puzzle is based on a silhou... [more] AIT2018-80
pp.137-139
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Wander and Wonder -- A pop-up book using mixed reality and the possibilities of communication using it --
Ryo Komatsubara, Yuri Kogiso, Ryu Nakagawa (NCU)
We propose pop-up books using mixed reality (MR) and the possibilities of communication using that. In our proposal syst... [more] AIT2018-81
pp.141-144
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Virtual Reality Content for Disaster Mitigation Education in Bhutan
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] AIT2018-82
pp.145-148
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Fundamental Study of Sound Design Method on AR Card Game
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In order to try the method of directing the AR sound, we apply the concept of video audio production theory of M. Chion,... [more] AIT2018-83
pp.149-150
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