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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 40  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IDY, SID-JC 2023-03-17
13:25
Online online [Invited Talk] Juggling on the moon: A VR system for complex motor skill learning
Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech)
 [more] IDY2023-15
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A device that expresses the difference in collision distance using multiple vibrations
Tetta Morisaka, Hironori Hara (TPU)
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] AIT2023-105
pp.249-251
ME, SIP, TOKAI 2022-12-07
10:00
Aichi  
(Primary: On-site, Secondary: Online)
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video
Yuki Aigase, Kazuto Kamikura (TPU)
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] ME2022-86 SIP2022-5
pp.1-4
BCT, IEEE-BT 2022-06-10
15:20
Tokyo NHK STRL The effect evaluation of understanding images for data compression by color reduction processing
Yoshiki Murakami, Isao Nishihara, Takayuki Nakata (TPU)
 [more] BCT2022-36
pp.21-24
BCT, IEEE-BT 2022-06-10
15:40
Tokyo NHK STRL Trend analysis of heat shimmer under various weather conditions
Shingo Saeki, Isao Nishihara, Takayuki Nakata (TPU)
 [more] BCT2022-37
pp.25-28
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-19
14:50
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Low-dose CT Denoising Using Deep CNN
Yuta Sadamatsu (KIT), Seiichi Murakami (JGU), Tohru Kamiya (KIT), Li Guangxu (TPU)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-27
16:40
Online on line Effects of visual stimuli on the sound images spatially split by synthesized binaural signal
Tsubasa Sakai, Daisuke Morikawa, Parham Mokhtari (TPU)
 [more] HI2022-7
pp.57-62
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online LED device that allows you to easily change the color of the penlight and concentrate on the image
Hiroaki Tanaka, Hironori Hara (TPU)
 [more] AIT2021-53
pp.91-93
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The effect of production on the tactile -- Effect of fear on bees --
Naoki Miura, Hironori Hara (TPU)
 [more] AIT2021-54
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:45
Tokyo Tokyo University of Technology
(Cancelled)
「Rouge」
Ryuichi Takayama (TPU)
 [more] AIT2020-73
p.87
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:15
Tokyo Tokyo University of Technology
(Cancelled)
A report on the practices of GitHub in CG programming education at a university
Takashi Imagire (TPU)
 [more] AIT2020-75
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Study on the discomfort by control lag in digital games.
Akihiro Tomaki, Masanobu Endoh (TPU)
 [more] AIT2020-94
pp.151-153
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Birth-to-touch aquarium -- Interactive art using Leap Motion --
Yuya Yamashita, Laize Xia, Takanori Nagae (TPU)
 [more] AIT2019-89
pp.155-156
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Study on a Sense of Accomplishment in Digital Games -- The Difference of Sense of Accomplishment due to Difficulty and Skill Level --
Shun Otsuka, Masanobu Endoh (TPU)
 [more] AIT2019-115
pp.227-230
AIT, IIEEJ, AS 2015-03-14
17:15
Tokyo   In Silico
Takuro Yamaki (TPU)
This work is a CG animation that was the birth of life on the theme. [more] AIT2015-50
p.57
AIT, IIEEJ, AS 2015-03-14
17:30
Tokyo   Futatabi Yubari
Takamichi Nakano (TPU)
 [more] AIT2015-51
AIT, IIEEJ, AS 2014-03-17
17:52
Tokyo   Rensa
Noboru Kasai (TPU)
 [more] AIT2014-51
p.83
AIT, IIEEJ, AS 2014-03-17
18:04
Tokyo   INSIDIOUS SCARED
Kosuke Miyamoto (TPU)
 [more] AIT2014-52
pp.85-86
 Results 1 - 20 of 40  /  [Next]  
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