| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] |
2026-03-24 10:30 |
Tokushima |
|
[Short Paper]
Manga Emotion Recognition Using Manpu Toma Kusano, Naoshi Kaneko (Tokyo Denki Univ.) |
[more] |
|
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:16 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Virtual Space Moving System Based on Detection of Body Movement using Image Processing Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.) |
[more] |
AIT2026-63 pp.86-89 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Tool for detecting forgotten erasures during illustration creation: Smart Paint Checker Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.) |
[more] |
AIT2026-76 pp.138-141 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Non-uniform Line Drawing from Rough Sketch by Moving Control Points of Vector Line Hiroki Seki, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./Astrodesign) |
[more] |
AIT2026-78 pp.146-149 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving the accuracy of Bone Structure Detection processing for ultra-rough images in Stable Diffusion Haruka Inoue, Hironobu Abe (Tokyo Denki Univ.) |
[more] |
AIT2026-173 pp.455-458 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Effectiveness of a VR Rehearsal System for Acquiring "Distance Expression of Voice" using Speech Analysis Ruka Furuichi, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
“Distance expression of voice” is a technique for conveying spatial distance through vocal adjustments. A VR training sy... [more] |
AIT2026-175 pp.463-466 |
| ME, JSPE-IAIP |
2025-08-21 14:35 |
Ishikawa |
THE KANAZAWA THEATRE |
[Poster Presentation]
* Yuta Takahashi, Naoshi Kaneko (Tokyo Denki Univ.) |
[more] |
ME2025-74 pp.21-23 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Vignette Illustration Support System Using Superimposing Silhouettes MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
There is a type of illustration called a vignette, which depicts a character and part of a landscape on a narrow pedesta... [more] |
AIT2025-41 pp.1-4 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An automatic parts segmentation method using ViT in hair parts for 2D animation production Huadong Zhu, Hironobu Abe (Tokyo Denki Univ.) |
[more] |
AIT2025-75 pp.132-135 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Study of body motion detection system for virtual space movement Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.) |
Most VRHMD devices on the market employ three-point tracking using goggles and two hand controllers. While head and hand... [more] |
AIT2025-152 pp.391-394 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Smart Paint Checker: An Illustration coloring check tool using image processing Rikuto Ishikawa, Gaku Someya, Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.) |
In digital illustration production, it is necessary to check the completed illustration. Typically, this process involve... [more] |
AIT2025-153 pp.395-398 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improvement of Acceleration Effect by Changing Speed Line Parameters Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] |
AIT2025-156 pp.405-406 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving Dance Game Experience by Specifying Foot Direction Notes Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
In recent years, lack of exercise has become a serious social issue due to decreased opportunities for exercise. There a... [more] |
AIT2025-162 pp.425-428 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Cartoon Style Conversion by Adding Onomatopoeias to Clapping Haruki Tamura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
We propose a method to add onomatopoeias to real-world movements and convert them into a cartoon style in real time. In ... [more] |
AIT2025-163 pp.429-432 |
| ME, JSPE-IAIP |
2024-08-22 16:20 |
Toyama |
Nagoya Kasadera Hotel |
[Poster Presentation]
- Kazuma Osada, Naoshi Kaneko (Tokyo Denki Univ.) |
[more] |
ME2024-67 pp.38-41 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Development of a VR Duel System That Presents the Sense of a Gun Being Hit Issei Wada, Akihiro Matsuura (Tokyo Denki Univ.) |
In this study, we propose a VR duel system that presents the sensation of a gun being hit by a bullet, as depicted in We... [more] |
AIT2024-91 pp.215-216 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Preliminary Study towards Content for the Experience of Pulling Objects Out of Viscous Fluid Kaito Shibata, Akihiro Matsuura (Tokyo Denki Univ.) |
In this study, aiming at creating content to pull objects out of a viscous fluid, we conducted preliminary experiments t... [more] |
AIT2024-92 pp.217-218 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Smartphone User Support System on the Cross-Device Interaction Approach Using Annotation List Yoshiaki Ozaki, Koichi Yamada, Hidetaka Masuda (Tokyo Denki Univ.) |
In recent years, the opportunity for individuals to use multiple mobile devices has increased. However, the current devi... [more] |
AIT2024-123 pp.311-314 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Automatic hair parts segmentation for 2D animation production Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.) |
In the production of 2D animation based on illustrations, it is necessary to divide the target illustration into parts b... [more] |
AIT2024-125 pp.317-318 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
VR System for Evacuation Experience from Tsunami Flooding Kaisyu Iinuma, Katsuaki Kobayashi, Issei Shinozaki, Yukiko Shimazaki (TDU High School), Takashi Chiba (Tokyo Denki Univ.), Yuta Yamabe (Tokyo Healthcare Univ.), Tomoaki Moriya, Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ.) |
We have developed a VR system that enables to experience evacuation from a tsunami flooding a high school building recon... [more] |
AIT2024-135 pp.366-369 |
|