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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 71  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IIEEJ, AIT 2023-06-03
13:40
Tokyo TOKYO CITY UNIVERSITY
(Primary: On-site, Secondary: Online)
Effect of texture on depth perception
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ)
When binocular stereoscopic images are captured and observed using live-action or computer graphics, the depth distance ... [more] AIT2023-129
pp.15-18
IDY, SID-JC 2023-03-17
13:25
Online online [Invited Talk] Juggling on the moon: A VR system for complex motor skill learning
Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech)
 [more] IDY2023-15
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Occurrences and Changes in Communications between Players
Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2023-79
pp.163-166
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A device that expresses the difference in collision distance using multiple vibrations
Tetta Morisaka, Hironori Hara (TPU)
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] AIT2023-105
pp.249-251
ME, SIP, TOKAI 2022-12-07
10:00
Aichi  
(Primary: On-site, Secondary: Online)
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video
Yuki Aigase, Kazuto Kamikura (TPU)
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] ME2022-86 SIP2022-5
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona
Naoto Murohashi (Tokyo Polytechnic)
 [more] AIT2022-113
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] AIT2022-153
pp.405-408
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-21
15:35
Online online Effects of foreground and unequal shielding on depth perception
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] MMS2022-16 ME2022-41 AIT2022-16
pp.81-85
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online LED device that allows you to easily change the color of the penlight and concentrate on the image
Hiroaki Tanaka, Hironori Hara (TPU)
 [more] AIT2021-53
pp.91-93
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The effect of production on the tactile -- Effect of fear on bees --
Naoki Miura, Hironori Hara (TPU)
 [more] AIT2021-54
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:45
Tokyo Tokyo University of Technology
(Cancelled)
Study on the Relationship between Representation of Success and Sense of Exhilaration in Digital Games
Michitaka Nakai, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2020-62
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:45
Tokyo Tokyo University of Technology
(Cancelled)
「Rouge」
Ryuichi Takayama (TPU)
 [more] AIT2020-73
p.87
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:15
Tokyo Tokyo University of Technology
(Cancelled)
A report on the practices of GitHub in CG programming education at a university
Takashi Imagire (TPU)
 [more] AIT2020-75
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Study on the discomfort by control lag in digital games.
Akihiro Tomaki, Masanobu Endoh (TPU)
 [more] AIT2020-94
pp.151-153
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Influence of familiarity of 3D model on personal space in virtual space
Takuma Uno, Hironori Hara (Tokyo Polytechnic Univ)
 [more] AIT2020-97
pp.161-162
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Fusing the Real and Virtual Worlds with HoloLens
Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.)
 [more] AIT2020-108
pp.199-200
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Production of game art using an aerial touch display -- Search and proposal of a method for gesture control of an aerial display --
Naoto Murohashi (TOKYO POLYTECHNIC Univ)
Production of game art works by gesture input on a display floating in the air. It is a game art with the theme of "tie"... [more] AIT2020-121
pp.237-240
 Results 1 - 20 of 71  /  [Next]  
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