Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Path finding using the range goal Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU) |
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] |
AIT2025-56 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Comparison of Depth Distance in Cross and Parallel Photography Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When creating binocular stereoscopic images using live-action or computer graphics, there are two types of shooting meth... [more] |
AIT2025-82 pp.156-159 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Method for Expressing Ukiyo-e Woodblock Prints Wenze Xu, Nagae takanori (TPU) |
[more] |
AIT2025-83 pp.160-161 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Customizing characters in third-person games
-- Research improving the efficiency of control rigs -- Haoyuan Chai, Takanori Nagae (TPU) |
[more] |
AIT2025-89 pp.182-185 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] |
AIT2025-101 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] |
AIT2025-102 pp.231-234 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] |
AIT2025-103 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] |
AIT2025-106 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
Interactive Manga Expression Using Godot Yufeng Zou, Yasuo Kuhara (TPU) |
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] |
AIT2024-38 pp.27-28 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research on Color Images that can be used for Worldview Construction Nanami Yasaku, Masanobu Endoh (TPU) |
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] |
AIT2024-42 pp.41-42 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:40 |
Tokyo |
Tokyo University of Technology |
USING ChatGPT CONVERSATION IN UNREAL ENGINE Ziyan Ling, Takanori Nagae (TPU) |
[more] |
AIT2024-103 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:28 |
Tokyo |
Tokyo University of Technology |
generate AI texture Using the Controlnet model of stable diffusion to create stylized materials in Blender Yudong Zhang, Takanori Nagae (TPU) |
[more] |
AIT2024-107 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:16 |
Tokyo |
Tokyo University of Technology |
Motion capture data modification based on the principles of 2D animation. PuZheng Wang, Takanori Nagae (TPU) |
[more] |
AIT2024-111 pp.273-275 |
IDY, SID-JC |
2023-03-17 13:25 |
Online |
online |
[Invited Talk]
Juggling on the moon: A VR system for complex motor skill learning Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech) |
[more] |
IDY2023-15 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Occurrences and Changes in Communications between Players Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2023-79 pp.163-166 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A device that expresses the difference in collision distance using multiple vibrations Tetta Morisaka, Hironori Hara (TPU) |
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] |
AIT2023-105 pp.249-251 |
ME, SIP, TOKAI |
2022-12-07 10:00 |
Aichi |
(Primary: On-site, Secondary: Online) |
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video Yuki Aigase, Kazuto Kamikura (TPU) |
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] |
ME2022-86 SIP2022-5 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
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