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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 64  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona
Naoto Murohashi (Tokyo Polytechnic)
 [more] AIT2022-113
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] AIT2022-153
pp.405-408
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-21
15:35
Online online Effects of foreground and unequal shielding on depth perception
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] MMS2022-16 ME2022-41 AIT2022-16
pp.81-85
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online LED device that allows you to easily change the color of the penlight and concentrate on the image
Hiroaki Tanaka, Hironori Hara (TPU)
 [more] AIT2021-53
pp.91-93
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The effect of production on the tactile -- Effect of fear on bees --
Naoki Miura, Hironori Hara (TPU)
 [more] AIT2021-54
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:45
Tokyo Tokyo University of Technology
(Cancelled)
「Rouge」
Ryuichi Takayama (TPU)
 [more] AIT2020-73
p.87
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:15
Tokyo Tokyo University of Technology
(Cancelled)
A report on the practices of GitHub in CG programming education at a university
Takashi Imagire (TPU)
 [more] AIT2020-75
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Study on the discomfort by control lag in digital games.
Akihiro Tomaki, Masanobu Endoh (TPU)
 [more] AIT2020-94
pp.151-153
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Influence of familiarity of 3D model on personal space in virtual space
Takuma Uno, Hironori Hara (Tokyo Polytechnic Univ)
 [more] AIT2020-97
pp.161-162
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Fusing the Real and Virtual Worlds with HoloLens
Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.)
 [more] AIT2020-108
pp.199-200
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Production of game art using an aerial touch display -- Search and proposal of a method for gesture control of an aerial display --
Naoto Murohashi (TOKYO POLYTECHNIC Univ)
Production of game art works by gesture input on a display floating in the air. It is a game art with the theme of "tie"... [more] AIT2020-121
pp.237-240
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Development of a device that expresses the recoil of punching
hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.)
 [more] AIT2020-135
pp.289-290
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
16:50
Hokkaido Hokkaido Univ.
(Cancelled)
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground
Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.)
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] MMS2020-23 HI2020-23 ME2020-51 AIT2020-23
pp.119-122
ME 2020-02-08
11:30
Kanagawa Kanto Gakuin University Improvement of Expression by Automatically Adding Background Color to Electronic Books
Ryo Suzuki, Kazuto Kamikura (Tokyo Polytechnic Univ.)
In this paper, we propose a method to generate background color from important words in sentences in electronic books. B... [more] ME2020-5
pp.11-14
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
12:00
Tokyo Waseda Univ. Evaluation of three-dimensional shape feeling by influence of foreground
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When observing a binocular stereoscopic image, the observer sometimes evaluates that it felt unnatural. In this experime... [more] AIT2019-62
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Birth-to-touch aquarium -- Interactive art using Leap Motion --
Yuya Yamashita, Laize Xia, Takanori Nagae (TPU)
 [more] AIT2019-89
pp.155-156
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
 Results 1 - 20 of 64  /  [Next]  
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