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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 56  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Path finding using the range goal
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] AIT2025-56
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Comparison of Depth Distance in Cross and Parallel Photography
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When creating binocular stereoscopic images using live-action or computer graphics, there are two types of shooting meth... [more] AIT2025-82
pp.156-159
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:50
Tokyo Tokyo Polytechnic Univ. (Nakano) A Method for Expressing Ukiyo-e Woodblock Prints
Wenze Xu, Nagae takanori (TPU)
 [more] AIT2025-83
pp.160-161
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
15:02
Tokyo Tokyo Polytechnic Univ. (Nakano) Customizing characters in third-person games -- Research improving the efficiency of control rigs --
Haoyuan Chai, Takanori Nagae (TPU)
 [more] AIT2025-89
pp.182-185
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior
Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.)
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] AIT2025-101
pp.227-230
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of the Okonomiyaki Experience Game "Kote no Meijin"
Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.)
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] AIT2025-102
pp.231-234
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of an Augmented Reality Farming Game Utilizing Hand Tracking
Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.)
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] AIT2025-103
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Home game interface that detects hip movements
Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.)
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] AIT2025-106
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology Interactive Manga Expression Using Godot
Yufeng Zou, Yasuo Kuhara (TPU)
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] AIT2024-38
pp.27-28
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research on Color Images that can be used for Worldview Construction
Nanami Yasaku, Masanobu Endoh (TPU)
Digital games can use full color images without limitations. The world of the game is created by the characters and item... [more] AIT2024-42
pp.41-42
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:40
Tokyo Tokyo University of Technology USING ChatGPT CONVERSATION IN UNREAL ENGINE
Ziyan Ling, Takanori Nagae (TPU)
 [more] AIT2024-103
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:28
Tokyo Tokyo University of Technology generate AI texture Using the Controlnet model of stable diffusion to create stylized materials in Blender
Yudong Zhang, Takanori Nagae (TPU)
 [more] AIT2024-107
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:16
Tokyo Tokyo University of Technology Motion capture data modification based on the principles of 2D animation.
PuZheng Wang, Takanori Nagae (TPU)
 [more] AIT2024-111
pp.273-275
IDY, SID-JC 2023-03-17
13:25
Online online [Invited Talk] Juggling on the moon: A VR system for complex motor skill learning
Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech)
 [more] IDY2023-15
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Occurrences and Changes in Communications between Players
Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2023-79
pp.163-166
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A device that expresses the difference in collision distance using multiple vibrations
Tetta Morisaka, Hironori Hara (TPU)
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] AIT2023-105
pp.249-251
ME, SIP, TOKAI 2022-12-07
10:00
Aichi  
(Primary: On-site, Secondary: Online)
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video
Yuki Aigase, Kazuto Kamikura (TPU)
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] ME2022-86 SIP2022-5
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
 Results 1 - 20 of 56  /  [Next]  
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