Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IDY, SID-JC |
2023-03-17 13:25 |
Online |
online |
[Invited Talk]
Juggling on the moon: A VR system for complex motor skill learning Hiroyuki Kambara (TPU), Wanhee Cho (Tokyo Tech), Hyeonseok Kim (UCSD), Makoto Kobayashi (Tokyo Tech), Rikita Oya, Yusuke Kitami (TPU), Supat Saetia (Tokyo Tech), Takahiro Kagawa (AIT), Hirokazu Tanaka (TCU), Makoto Miyakoshi, John Iversen, Scott Makeig (UCSD), Makoto Sato, Natsue Yoshimura (Tokyo Tech) |
[more] |
IDY2023-15 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Occurrences and Changes in Communications between Players Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2023-79 pp.163-166 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A device that expresses the difference in collision distance using multiple vibrations Tetta Morisaka, Hironori Hara (TPU) |
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] |
AIT2023-105 pp.249-251 |
ME, SIP, TOKAI |
2022-12-07 10:00 |
Aichi |
(Primary: On-site, Secondary: Online) |
Improvement of Prediction Performance by Weighted Prediction for Cross-fade Video Yuki Aigase, Kazuto Kamikura (TPU) |
Cross-fade is a special effect used in moving images. H.264, an international standard for video compression, improves e... [more] |
ME2022-86 SIP2022-5 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona Naoto Murohashi (Tokyo Polytechnic) |
[more] |
AIT2022-113 pp.285-288 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 15:35 |
Online |
online |
Effects of foreground and unequal shielding on depth perception Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] |
MMS2022-16 ME2022-41 AIT2022-16 pp.81-85 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
LED device that allows you to easily change the color of the penlight and concentrate on the image Hiroaki Tanaka, Hironori Hara (TPU) |
[more] |
AIT2021-53 pp.91-93 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
The effect of production on the tactile
-- Effect of fear on bees -- Naoki Miura, Hironori Hara (TPU) |
[more] |
AIT2021-54 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
「Rouge」 Ryuichi Takayama (TPU) |
[more] |
AIT2020-73 p.87 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:15 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A report on the practices of GitHub in CG programming education at a university Takashi Imagire (TPU) |
[more] |
AIT2020-75 pp.93-96 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Study on the discomfort by control lag in digital games. Akihiro Tomaki, Masanobu Endoh (TPU) |
[more] |
AIT2020-94 pp.151-153 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Influence of familiarity of 3D model on personal space in virtual space Takuma Uno, Hironori Hara (Tokyo Polytechnic Univ) |
[more] |
AIT2020-97 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Fusing the Real and Virtual Worlds with HoloLens Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-108 pp.199-200 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 13:05 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Production of game art using an aerial touch display
-- Search and proposal of a method for gesture control of an aerial display -- Naoto Murohashi (TOKYO POLYTECHNIC Univ) |
Production of game art works by gesture input on a display floating in the air. It is a game art with the theme of "tie"... [more] |
AIT2020-121 pp.237-240 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Development of a device that expresses the recoil of punching hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-135 pp.289-290 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 16:50 |
Hokkaido |
Hokkaido Univ. (Cancelled) |
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.) |
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] |
MMS2020-23 HI2020-23 ME2020-51 AIT2020-23 pp.119-122 |
|