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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 33  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study of Penalty Kick Training XR System Using Image Recognition
Tatsuya Ono, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2023-38
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
An investigative research on the amusingness of MR games on the subject of OHAJIKI game
Takeru Yoshida, Tomokazu Ishikawa (Toyo Univ.)
In this study, we investigated the possibility of the MR game using the OHAJIKI MR game. We created a OHAJIKI MR game th... [more] AIT2023-39
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Part-by-Part Similarity Analysis for Similar Music Retrieval
Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.)
In this study, the similarity of subjectively similar songs was calculated by analyzing their constituent parts, with th... [more] AIT2023-66
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:27
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A realistic breast physics simulation based on measured data
Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2023-68
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Driving sounds for exciting driving experiences in electric mobility
Kosuke Hoshino, Tomonari Kamba (Toyo Univ)
Electric vehicles, which are expected to be widely used in the future, are extremely quiet both inside and outside the v... [more] AIT2022-98
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Habitualization support application based on the Fogg Behavior Model
Eiji Tomura, Tomonari Kamba (Toyo Univ)
When trying to achieve some goal, it is important to make certain behaviors a habit, but making a habit is not always ea... [more] AIT2022-99
pp.239-242
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on User Control of Smoke Animation in VR Space
Daichi Matsuki, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-102
pp.251-252
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on Interactive Projection Mapping of Sound and Video Using CSP Method
Masaki Konaka, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-120
pp.305-306
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online A Study on the Necessity of Product Detail Videos for Apparel EC Sites
Tomokazu Yano, Tomokazu Ishikawa (Toyo Univ)
In late years the EC industry shows growth. It is demanded that the apparel EC site send a lot of product information to... [more] AIT2022-140
pp.379-380
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Representation of FRP material damage in 3DCG
Shoon Komori, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-141
pp.381-382
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online A Study on Video Refocusing Using Deblur GAN and DeepLens
Kota Higuchi, Tomokazu Ishikawa (Toyo Univ.)
The purpose of this research is to process blur with an appropriate depth of field for "out of focus" videos where the d... [more] AIT2022-144
pp.387-388
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online A Study on Efficient Visualization Methods of Sound in FPS Games
Yuji Nakama, Tomokadu ishikawa (Toyo Univ)
 [more] AIT2022-145
pp.389-390
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online A Study of Facial Expression Transfer Method to 3D Characters Using Regression Analysis
Masaki Itoh, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-150
pp.399-400
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Investigation of the relationship between the viewing angle of the HMD and the immersive feeling in VR images
Sho Osaka, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-151
pp.401-402
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online A study on the effective presentation of illusory figures and viewing effects in passenger viewpoints
Yusuke Iwasaki, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-152
pp.403-404
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:00
Online Online Research on Content Development Methods for 4K and 8K Resolution
Huazheng Niu, Terutoshi Tada, Hiroyuki Kose (Toyo Univ.)
The purpose is to research the development method of contents for 4K and 8K resolution in the field of broadcasting and ... [more] AIT2021-38
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A Study of Information Presentation Method during Cooking via HoloLens2
Tatsuki Tezuka, Tomokazu Ishikawa (Toyo Univ)
 [more] AIT2021-51
pp.87-88
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online A Study on Acceleration of Rendering Using Super-Resolution Processing
Hiroki Kurata, Tomokazu Ishikawa (Toyo Univ)
 [more] AIT2021-96
pp.227-228
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Research on a BGM search system to an input video
Kazunari Sugimoto, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2021-97
pp.229-230
 Results 1 - 20 of 33  /  [Next]  
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