ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 692  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
SIP, IEICE-PRMU, IPSJ-CVIM, IEICE-IBISML [detail] 2026-03-24
14:20
Tokushima   Investigation of Worker Tracking Methods Using Omnidirectional Camera Images
Shozo Sato, Yusaku Asai (IPUT Nagoya)
 [more]
3DMT 2026-03-03
15:30
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
Extending Imaging Distance Using Surface Reflection and Polarization in Time Division Type Cylindrical Aerial Display
Masaki Aihara, Kengo Fujii (Nagaoka Univ. Tech.), Tomohiro Yendo (TCU), Masahiro Iwahashi (Nagaoka Univ. Tech.)
This research aims to overcome forward viewing limits and imaging distance-dependent scaling to achieve a compact 360 de... [more] 3DMT2026-13
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:42
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction
Simba Ito, Motonobu Kawashima (TUT)
To address the unnaturalness caused by the fixed gaze of avatars in existing digital signage, this study proposes a gaze... [more] AIT2026-48
pp.36-39
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:47
Tokyo Tokyo Polytechnic Univ. (Nakano) A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games
Nagi Ishizuka, Motonobu Kawashima (TUT)
Autumn foliage in trees is one of the methods used to represent seasonal change in video games. However, in existing wor... [more] AIT2026-66
pp.98-101
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] AIT2026-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of a Shadow Rendering Technique Using Decals Based on Anime Drawing Techniques for Character Model Contact in Video Games
Rin Nagao, Motonobu Kawashima (TUT)
 [more] AIT2026-79
pp.150-153
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] AIT2026-81
pp.158-161
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) Comparison of Viewer Emotions Estimated from Film Screenplay Dialogue and Emotions Experienced During Viewing
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
In film production, screenplays function as essential materials for determining whether a project proceeds to adaptation... [more] AIT2026-84
pp.170-173
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Support for Creating Distant-View Models of Robot Characters Based on Information Reduction Techniques in Animation Drawing
Kindo Cho, Motonobu Kawashima (TUT)
 [more] AIT2026-91
pp.198-201
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:12
Tokyo Tokyo Polytechnic Univ. (Nakano) A Silhouette Improvement Method Using Contour-Based Mesh Warping for Animation Production
Sotaro Mogi, Motonobu Kawashima (TUT)
 [more] AIT2026-92
pp.202-205
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation
Daisuke Kurakake, Motonobu Kawashima (TUT)
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] AIT2026-93
pp.206-209
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A research on Supporting Foreshadowing Design in Character Settings According to Story Progression in Deferent Worlds Reincarnation Animation
MichaelDavid Lewis, Yoshihisa Kanematsu (TUT)
 [more] AIT2026-98
pp.224-227
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Music videos where viewers create the story
Hiroto Iijima, Narumi Satake, Shion Suzuki, Kyogo Takada, Hisakazu Hada (TUT)
In contemporary society, in which we live, information is constantly cut and pasted, circu-lating while gradually losing... [more] AIT2026-100
pp.232-233
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Enhancing Understanding of the Global Warming Crisis through Interactive 3D Models
Yimin Sun, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
 [more] AIT2026-103
pp.240-242
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Proposal for Sound-Based Spatial Art Creation and Appreciation Experiences
Xiuxing Wu, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
 [more] AIT2026-104
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Dynamic RPG Quest Generation Based on Knowledge Graph Search
Zhenrong He, Taichi Watanabe (TUT)
Scenario production in RPGs is high-cost and faces the issue of losing freshness in subsequent playthroughs. While LLM-b... [more] AIT2026-105
pp.246-247
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Personalized Difficulty Adjustment Method Based on a Player Behavior Evaluation Model in 2D Platform Games
Feng Simiao, Taichi Watanabe (TUT)
 [more] AIT2026-106
pp.248-249
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of Utility-based AI with Threat Maps for Single-lane Tower Defense Games
Rento Yamamoto, Taichi Watanabe (TUT)
 [more] AIT2026-107
pp.250-251
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Dynamic Priority Control of Behavior Trees using Supervised Learning
Mao Saotome, Taichi Watanabe (TUT)
While Behavior Trees are extensively utilized in game AI, their rigid structure presents challenges, such as the AI beco... [more] AIT2026-111
pp.262-263
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Exploration of easily processable materials with different hardness for cylindrical game devices using vibration feedback
Ryota Matsuda, Wataru Kurihara, Koji Mikami (TUT)
Vibration feedback is used in games. With the spread of digital fabrication, it has become possible to create a variety ... [more] AIT2026-117
pp.284-287
 Results 1 - 20 of 692  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan