Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2025-48 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving the social tipping experience with smartphone device using resistance control Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] |
AIT2025-60 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT) |
[more] |
AIT2025-112 pp.260-263 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] |
AIT2025-113 pp.264-267 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] |
AIT2025-114 pp.268-271 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2025-115 pp.272-275 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Investigation of Command Input Grace Frame in Fighting Games Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
One of the challenges in digital games is "game abandonment," which requires game design that helps maintain player moti... [more] |
AIT2025-116 pp.276-279 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2025-117 pp.280-283 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] |
AIT2025-123 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Research on Locomotion Techniques Using Hand Tracking in Virtual Reality Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] |
AIT2024-81 pp.177-180 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] |
AIT2024-82 pp.181-184 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Supporting Consistent Dialogue Writing Using Character Emotion Extraction Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] |
AIT2024-84 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Perception of Response Time in Dialogue Generation AI with Various Fillers Keiya Shimakage, Hirokazu Yasuhara, Koji Mikami (TUT) |
Interactive character content using sentence generation AI recognizes the user's utterance and then generates a response... [more] |
AIT2024-85 pp.193-195 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
A System to Promote the Separation and Disposal of PET Bottle Caps Using Bottle Cap Art Shinji Suto, Hirokazu Yasuhara, Koji Mikami (TUT) |
The world is currently facing a serious waste problem. At the same time, Japan is approaching the limits of its waste la... [more] |
AIT2024-86 pp.196-199 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Thigh deformation from socks compression using multi-layered soft body based on art anatomy Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT) |
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] |
AIT2024-88 pp.203-206 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Estimating Player Skill Using Pre-Aim in Tactical Shooting Games Asahi Murakami, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
[more] |
AIT2024-93 pp.219-222 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In Japanese robot animation battle scenes, the atmosphere of robot battles, the situation, and the tempo of battles vary... [more] |
AIT2023-61 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Material setting support system for 3DCG model considering fabric feature Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] |
AIT2023-85 pp.179-182 |
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