Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Visual simulation of wave propagation on arbitrary surface using displacement mapping
-- Distortion correction by cube maps -- Shunsuke Kira, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
[more] |
AIT2020-54 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Toward script translation in calligraphic works using deep learning
-- Character recognition of seal scripts -- Shohei Ninomiya, Masanori Nakayama, Atsushi Miyazawa, Issei Fujishiro (Keio Univ.) |
Calligraphic scripts are classified broadly into five types: seal, clerical, cursive, running, and standard. In this stu... [more] |
AIT2020-69 pp.75-78 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
rewind:Visualization of web video viewing history for self-examination Takuya Suga, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Due to today's advancement of information technology and online video platforms, we watch more and more videos on the we... [more] |
AIT2019-83 pp.131-134 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
HYDRO:Authoring Tool for Hybrid-image Advertisements on Large Display Karin Uchino, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
In society today, it is common to display advertisements on large displays installed in public spaces such as stations a... [more] |
AIT2019-128 pp.277-280 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
LinDA:Features Extraction and Classification of Line Segments for Semi-Automatic Generation of Cartoon Background Images Megumi Nomura, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
For cartoon novices, it is effective to reuse as their background images, line drawing materials drawn and opened to the... [more] |
AIT2019-139 pp.315-318 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:15 |
Tokyo |
Tokyo University of Technology |
Breathing Animation for Representing Internal States of Abiotic Things Takahiro Shimizu, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Breathing could be one of the effective animating elements for expressing emotions of living things. The main aim of thi... [more] |
AIT2018-49 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
Representing Animacy by Stretching Animation Yuki Miyahara, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
With the development of computer graphics, we have come to feel as if CG characters were alive. Such kind of things are ... [more] |
AIT2017-135 pp.309-312 |
AIT, IIEEJ, AS |
2015-03-14 13:00 |
Tokyo |
|
SeeGroove: Supporting Groove Learning through Visualization Naoki Haga, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
“Groove” is a global feature of musical performance which generalizes surges of a sound stemming from a sense of propuls... [more] |
AIT2015-64 pp.99-102 |
|