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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 20  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Meta Flowers -- The Analogy of life in the XR Era --
Ken Sonobe, Ryu Nakagawa (Nagoya City Univ.)
“Meta Flowers” is a multiparticipant installation artwork with Cross Reality (XR) . Wearing a glove-type tactile device ... [more] AIT2022-39
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Possibilities for Dynamic Preservation and Experience of Retired Railcars in a Metaverse
Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.)
In this work, a retired railroad car is dynamically preserved in a metaverse for public viewing, and new experiences are... [more] AIT2022-103
pp.253-256
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VRChat world where a virtual player blends in
Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.)
Abstract This artwork is a VRChat world that focuses on the amplified distrust in communication between avatars that may... [more] AIT2022-105
pp.261-264
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR possession experience using haptics and hand tracking
Yuki Terada, Ryu Nakagawa (Nagoya City Univ.)
In this study, we call the structure in which a user maintains self-awareness (through the first-person perspective) whi... [more] AIT2022-107
pp.267-270
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR otome game that you can feel the character's body temperature using peltier devices
Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] AIT2022-115
pp.291-294
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Representation of VR Kowloon Walled City using the database in the mirror world era
Masaya Furukawa, Ryu Nakagawa (Nagoya City Univ.)
Digital twin objects using photogrammetry are beginning to intervene as a new reality in contemporary society, where dat... [more] AIT2022-119
pp.301-304
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Things and Mirrors -- An installation art experience with a standalone VR --
Akari Kamiya, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR installation art in the motif of a kaleidoscope. A participant can experience a new spread and a surre... [more] AIT2021-40
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Sound Architecture
Yuki Oshiro, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2021-41
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Around the Mysterious Structure
Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.)
This art work is a VRChat(VRC) world work that focuses on the VRC’s site-specificity. Participants can travel between fr... [more] AIT2021-42
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Rotoscope 360 ver.2 ed. VRC -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ)
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] AIT2021-43
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online NakagawaLab Virtual Seminar Room, Nagoya City University School of Design and Architecture -- As a New Form of Open House, Website, or Communication Space with Social VR --
Ken Sonobe, Natsuki Ito, Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2021-44
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Eimoni
Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.)
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] AIT2021-45
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The world of the out-of-body experience with VRC bug and presentations of research results
Kotomi Koseki, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2021-46
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Space for Spacing out
Haruka Nakahara, Ryu Nakagawa (Nagoya City University)
 [more] AIT2021-47
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Rotoscope 360 ver.2 -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2020-112
pp.207-210
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Things and Lighting ver.2 -- A light-themed installation art experience with mobile VR --
Akari Kamiya, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2020-117
pp.225-228
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. A Mobile VR Museum of SATREPS BHUTAN Project -- A Public Information VR Content of SATREPS BHUTAN Project for Bhutanese People --
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
We propose a public information VR content of SATREPS BHUTAN project for Bhutanese people. We planned to use the VR spac... [more] AIT2019-93
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Seeing from Things -- A virtual reality experience focusing on film transition of 360-degree video --
Taku Ota, Suzuka Tomiishi, Fuuka Hayano, Ryu Nakagawa (Nagoya City Univ.)
(To be available after the conference date) [more] AIT2018-75
p.123
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Wander and Wonder -- A pop-up book using mixed reality and the possibilities of communication using it --
Ryo Komatsubara, Yuri Kogiso, Ryu Nakagawa (NCU)
We propose pop-up books using mixed reality (MR) and the possibilities of communication using that. In our proposal syst... [more] AIT2018-81
pp.141-144
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Virtual Reality Content for Disaster Mitigation Education in Bhutan
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] AIT2018-82
pp.145-148
 Results 1 - 20 of 20  /   
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