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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Reproduction of Cel Animation Perspective with 3DCG
Takeshi Okuya, Shigekazu Sakai (Wasaeda Univ.)
In recent years, reproduction of cel animation by 3DCG is being done. In traditional production methods based on drawing... [more] AIT2017-140
pp.327-330
AIT, IIEEJ, AS 2016-03-09
11:54
Tokyo Tokyo Polytechnic Univ. Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] AIT2016-49
pp.29-32
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Expression Technique of Semi-Transparent Process of Human using Interpolating Background Method in a Human Image
Takeshi Okuya (Waseda Univ.), Daiki Okuya (Tokyo Denki Univ.), Sigekazu Sakai, Ken Yabuno (Waseda Univ.)
 [more] AIT2015-76
pp.145-146
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