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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 5 of 5  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:52
Tokyo Tokyo University of Technology A Study of look back Animation Using Live2d
Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama)
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] AIT2024-104
pp.246-249
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology A New Expression composed from 2D Animation and Cloth-shaped Generative Art
Syou Takino, Naoya Tsuruta, Kunio Kondou (TUT)
In recent years, generative art have become popular and used as motion graphics in many video contents including digital... [more] AIT2018-145
pp.369-372
AIT, IIEEJ, AS 2016-03-09
11:54
Tokyo Tokyo Polytechnic Univ. Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] AIT2016-49
pp.29-32
 Results 1 - 5 of 5  /   
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