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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2023-10-03
(Primary: On-site, Secondary: Online)
3D Expression of Galleries of the Kishu Mine With 3D Line Drawings Based on Depth-Fused 3D (DFD) display
Nobuyuki Taniguchi, Shiro Suyama, Hirotsugu Yamamoto (Utsunomiya Univ.)
(To be available after the conference date) [more] 3DMT2023-50
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
Tokyo Tokyo University of Technology
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely
Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University)
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] AIT2020-92
IIEEJ, AIT 2019-09-05
Iwate Iwate Prefectural Univ. An Interactive Ink Diffusion Rendering Method for Ink-Wash Painting based on 3D Geometric Properties
Hina Yumoto (Tokyo Denki Univ.), Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN,Inc.)
Ink diffusion is an important role for rich expression in ink-wash painting. We propose an interactive technique for cre... [more] AIT2019-174
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
AIT, IIEEJ, AS 2016-03-09
Tokyo Tokyo Polytechnic Univ. A 3D Image Generation Method for Projection Mapping
Katsuma Akamatsu, Yuta Muraki, Koji Nishio, Ken-ichi Kobori (OIT)
Recently, projection mapping(PM) has been attracting attention. Especially, it has been used in the entertainment and pr... [more] AIT2016-56
ME, AIT 2015-05-29
Kyoto Ryukoku Univ. Kyoro Hall [Invited Talk] A New Display World Created by High-resolution Organic Light Emitting Diode Display -- Natural3D Expression based on 2D Image --
Yuichi Yanagisawa, Hisao Ikeda, Daisuke Kubota, Yoshiharu Hirakata, Shunpei Yamazaki (SEL), Michitaka Hirose (Tokyo Univ.), Masao Kasuga (Sakushin Gakuin Univ./Utsunomiya Univ.)
We report a stereoscopic effect obtained from a two-dimensional image without using binocular parallax, which we call “n... [more] ME2015-67 AIT2015-94
ME 2014-02-22
Kanagawa Kanto Gakuin Univ. Principal Components Manipulation of 3D Facial Features Described by Words
Naoki Shimakage, Masahide Kaneko (UEC)
The purpose of this paper is to reflect the individual features of specific facial parts to 3-D caricatures. Features of... [more] ME2014-49
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2014-02-17
Hokkaido Hokkaido Univ. A new approach for impression transformation of 3D faces using Support Vector Machine
Yudai Arai, Syunsuke Nagata, Yoshinori Inaba, Shigeru Akamatsu (Hosei Univ.)
In order to create 3D faces displaying facial expressions, transformation of the face shape from the original straight f... [more] HI2014-19 ME2014-19 AIT2014-19
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2013-02-18
Hokkaido Hokkaido Univ. Generation of facial expressions for novel face based on morphable 3D face model representing various facial expressions
Marie Amaki, Chisa Watanabe, Syunsuke Nagata, Syunta Yamamoto, Yoshinori Inaba, Shigeru Akamatsu (Hosei Univ.)
In order to create 3D face models displaying facial expressions, transformation of the original model representing a str... [more] HI2013-9 ME2013-37 AIT2013-9
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] 2012-02-20
Hokkaido Hokkaido Univ. Discrimination of Facial Expression using 3D Trajectory of Feature Points on The Face
Kaori Iwasa, Syunta Yamamoto, Yoshinori Inaba, Shigeru Akamatsu (Hosei Univ.)
We defined feature vectors that represent the 3D coordinates of the marker points attached on human face, which were mea... [more] HI2012-8 ME2012-46 AIT2012-8
ME 2012-02-18
Kanagawa Kando Gakuin Univ. Intuitive Clay- Based 3D Modeling System
Tomoki Sunaga, Naoki Hashimoto (UEC)
In recent 3D modeling, we often make a rough shape of targets, and refine it as post processing. In this style, rich fun... [more] ME2012-9
3DMT 2011-03-15
Tokyo Tokyo Univ. of Tech. Periodic stereo image which has periodically changing depth
Noriji Oishi
Periodic Stereo Image which consists of lenticular-lens and the periodic image is characterized by stereoscopic images w... [more] 3DIT2011-13
AIT, IIEEJ 2010-03-12
Tokyo Tokyo Denki Univ. [Technology Exhibit] PETICA: An Interactive Painting System with 3D Geometrical Brushes
Kazuki Kumagai, Tokiichiro Takahashi (Tokyo Denki Univ.)
Painters may use various materials such as chopsticks and clothes as painting materials as well as ordinal and general m... [more] AIT2010-63
HI, 3DMT 2010-03-01
Tokyo Tokyo Univ. of Tech. Building a 3D agent that can control expressions
Shosuke Sekine (Housei Univ.), Kenji Sakurai, Miyuki Kamachi (Kougakuin Univ.), Shigeru Akamatsu (Housei Univ.)
This paper describes an attempt to building a 3D face model for anthropomorphic interface that represents an arbitrary i... [more] HI2010-55 3DIT2010-7
3DMT, IDY 2009-10-21
Tokyo NHK STRL [Invited Talk] Applications of Multi-View Image Processing in Broadcasting
Yuichi Iwadate (NHK)
Although video images are two-dimensional information, three-dimensional information in a real scene can be handled by u... [more] IDY2009-97 3DIT2009-71
ME, JSPE-IAIP 2009-08-27
Mie   *Building a 3D agent that can control expressions and movement of gaze with arbitrary identity
Shosuke Sekine, Miyuki Kamachi, Shigeru Akamatsu (Housei Univ.)
This paper describes an attempt to building a 3D face model for anthropomorphic interface that represents an arbitrary i... [more] ME2009-136
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