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All Technical Committee Conferences  (Searched in: Recent 10 Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 12 of 12  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Assessing the Impact of Anime on Consumer Behavior -- A Quasi-Experimental Study of "Bocchi the Rock!" --
Ren Shimokawara, Hiroyuki Egami (Nihon Univ.)
While the influence of digital media on human consumption behavior attracts both policy and general interest, as seen in... [more] AIT2025-98
pp.215-218
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of an LOD control model toward anime production
Masahiro Aono, Issei Fujishiro (Keio Univ.)
In anime, changes in LOD are considered an important visual expression and are frequently employed. By designing LOD app... [more] AIT2025-146
pp.377-380
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A method of recommending new animated films based on personal preferences.
Mao Midorikawa, Michio Shiraishi (Toho Univ.)
We propose a method of recommending new animated films based on personal preferences. Development of an application to s... [more] AIT2023-116
pp.287-288
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-21
10:45
Hokkaido Hokkaido Univ. A Note on Multi-label Image Classification in Animation Illustration Considering Hierarchical Relationships of Attributes
Ziwen Lan, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a multi-label classification of animated illustrations considering the hierarchical relationships of... [more] MMS2023-2 ME2023-22 AIT2023-2
pp.5-9
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:40
Online Online Automatic coloring of small regions in anime line drawings by geometric transformation
Takashi Ogi (Tokai Univ.), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
In this paper, we propose a method that enables correct automatic coloring of small areas in animated line drawings. So ... [more] AIT2022-64
pp.103-106
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:52
Online Online Acquiring convincing colorization for anime line drawings consistent with shadow indicated lines
Nao Kawashima (Tokai Univ.), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
In this paper, we aim to improve the accuracy of automatic colorization of anime line-drawings containing shadow colors.... [more] AIT2022-65
pp.107-109
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on diegesis of the sound effects in "Aikatsu!" through impression experiments.
Soichiro Arai, Akinori Ito (TUT)
In this study, we analyzed the sound effects associated with the characters in Japanese anime and game titled "Aikatsu!.... [more] AIT2022-126
pp.325-328
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:00
Tokyo Tokyo University of Technology
(Cancelled)
Strokes correspondence estimation between hand drawings using graph matching
Hayato Ikezawa, Takuya Funatomi, Hiroyuki Kubo (NAIST), Akinobu Maejima (OLM Digital, Inc./IMAGICA GROUP Inc.), Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST)
This study aims to develop a method of automatic interpolation for efficient anime production. The software has been com... [more] AIT2020-67
pp.69-72
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
17:05
Hokkaido Hokkaido Univ.
(Cancelled)
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character
Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.)
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] MMS2020-24 HI2020-24 ME2020-52 AIT2020-24
pp.123-128
HI, VRPSY 2017-11-25
11:25
Ishikawa Kanazawa Institute of Technology Analysis of Harmonious-Characteristics of animation and sound features for human emotion in AMV
Mori Kento, Kotani Kazunori (JIST)
AMV(Anime Music Video ) was created by Amateur editors from 1980s.The videos are often based on existing anime footage a... [more] HI2017-79
pp.47-50
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A Study on Non Diegetic Sound Effect Production Method in Japanese Sci-Fi Anime
Haruki Kakesu, Akinori Ito, Ken'ichiro Ito (TUT)
Sounds of the kind called "Atmospheric Sound" in the field of video sound effects are also used to express the feelings ... [more] AIT2017-115
pp.249-250
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Procedural Sound Design Tool for Magical Visual Expression in Japanese Animation
Nana Satou, Akinori Ito, Koji Mikami (TUT)
Sound effect is the important part of fantastical scene in ANIME, especially for girls ANIME. However the sound design m... [more] AIT2016-75
pp.115-116
 Results 1 - 12 of 12  /   
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