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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 18 of 18  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] AIT2022-52
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Series composition support based on story analysis of anime with original screenplays
Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] AIT2022-133
pp.353-356
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Impression design support method of characters based on analysis of Anime movie
Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] AIT2019-125
pp.267-269
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. GAN Framework of Fitting Preference Distribution of "Kawaii"
Wu Shuangmei, Xie Haoran, Miyata Kazunori (JAIST)
To study male characters reflecting user's preferences in the generation results is a challenging task. In this work, we... [more] AIT2019-135
pp.301-304
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:00
Tokyo Tokyo University of Technology Automatic Generation of Blowing Animation Taking Physical Movements Synchronized with Digital Music into Account
Eri Horii, Koh Takeuchi, Issei Fujishiro (Keio Univ.)
There are known many animation works with the theme of music performance. Though they commonly aim at generating realist... [more] AIT2018-48
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
12:30
Tokyo Ochanomizu Univ. Implicit Modeling of Hands Taking Anatomical Structures and Their Behaviors into Account
Masato Nakada, Issei Fujishiro (Keio Univ.)
Hands are particularly eye-catching regions from the fi rst-person point of view as well as from the second and third, b... [more] AIT2017-58
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Representing Animacy by Stretching Animation
Yuki Miyahara, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
With the development of computer graphics, we have come to feel as if CG characters were alive. Such kind of things are ... [more] AIT2017-135
pp.309-312
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Key Pose Simulation System for the Robot Animation
Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT)
Designing a pose of a character is important because a pose expresses an emotion and a personality. It is particularly i... [more] AIT2016-74
pp.111-114
AIT, IIEEJ, AS 2015-03-14
16:00
Tokyo   Motion Puppetry Taking Skeletal Similarity into Account
Norihide Kaneko, Reo Takahashi, Issei Fujishiro (Keio Univ.)
Motion retargeting is a well-known method to generate character animation in computer graphics, where an o... [more] AIT2015-46
pp.43-46
HI 2013-12-06
16:15
Okinawa Okinawa Industry Support Center Analysis of Face Drawing of Characters at Turning in Japanese Hand-Drawn Animation
Wataru Mano (Tokyo Tech), Suguru Saito (Ochanomizu Univ.)
Character motion in hand-drawn animations are illustrated by unrealistic way. However, we seldom mind the difference bet... [more] HI2013-68
pp.25-28
 Results 1 - 18 of 18  /   
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