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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
ME 2022-02-12
11:45
Online online 3D Virtual Fitting System for Supporting Museum Exhibit of Sarira Casket
Kyohei Kobayashi, Asako Soga (Ryukoku Univ.)
In this study, we developed a 3D virtual fitting system for the costumes of dancers and the musical instruments depicted... [more] ME2022-11
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose
Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ)
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] AIT2019-153
pp.365-366
 Results 1 - 4 of 4  /   
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