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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 55  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-22
15:35
Hokkaido Hokkaido University Conference Hall
(Primary: On-site, Secondary: Online)
The Rationale for Stability-Constrained Design of Variable Recursive Filters
Tian-Bo Deng (Toho Univ.)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A Study on the Relationship between Line Drawing in a Line Drawing Task and the Reaction Time in a Simulated Driving
Taisei Inoue, Norimasa Yoshida, Motonori Ishibashi (Nihon Univ.)
From previous studies, it is known that when drawing a line based on a point cloud, the drawn straight line may vary. In... [more] AIT2021-68
pp.139-140
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
14:15
Online Online Frame-rate dependence of perception in two kinds of illusions about color and shape -- Application study of the Benham's top and rubber pencil illusions for video expression --
Tomohiko Hayakawa, Himari Tochioka, Yuki Kubota, Ryota Mima, Masatoshi Ishikawa (Univ. of Tokyo)
The development of visual expressions using optical illusions in CG utilize is progressing. However, there are many illu... [more] AIT2021-73
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online An Experimental Study on Recognizing Kuzushiji using Deep Learning
Fumiya Masuda, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
Kuzushiji is a typeface used in ancient documents, and has a characteristic of fluent handwriting with a brush. Ancient ... [more] AIT2021-90
pp.205-206
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Make-up Simulation System for Character Emotional Effects
Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] AIT2021-123
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:30
Tokyo Tokyo University of Technology
(Cancelled)
Toward script translation in calligraphic works using deep learning -- Character recognition of seal scripts --
Shohei Ninomiya, Masanori Nakayama, Atsushi Miyazawa, Issei Fujishiro (Keio Univ.)
Calligraphic scripts are classified broadly into five types: seal, clerical, cursive, running, and standard. In this stu... [more] AIT2020-69
pp.75-78
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Towards Clarifying the Characteristics of Point Clouds Used in a Line Drawing Task
Taisei Inoue, Norimasa Yoshida, Motonori Ishibashi (Nihon Univ.)
Measuring human characteristics quickly and easily is important in self-improvement and performance improvement. In pre... [more] AIT2020-78
pp.105-106
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Rational behavior in Character AI using Favorability change based on Psychological model.
Akari Abe, Masaki Abe, Taichi Watanabe (TUT)
Empathy is one of the elements required to maintain immersion feeling in content. A player is immersed in events in the ... [more] AIT2020-83
pp.119-120
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Realization of coexistence method for long-term goal achievement and local problem solving in game AI
Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT)
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] AIT2020-86
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Structure Analysis on Anime Idol Music Video with Association Rule
Rena Aizawa, Akinori Ito (TUT)
In this research, we analyzed music videos of "Maji LOVE 1000%", "God's S.T.A.R.", and "Immortal Inferno" in "Utano☆Prin... [more] AIT2020-87
pp.131-132
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
10:45
Hokkaido Hokkaido Univ.
(Cancelled)
Generation of Hiragana Ambigram Based on Character Structure Characteristics
Kazuki Inoue, Hiroki Takahashi (UEC)
An ambigram is a word which can be also read from a different direction. Generation of ambigrams, however, requires not ... [more] MMS2020-5 HI2020-5 ME2020-33 AIT2020-5
pp.25-30
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
17:05
Hokkaido Hokkaido Univ.
(Cancelled)
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character
Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.)
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] MMS2020-24 HI2020-24 ME2020-52 AIT2020-24
pp.123-128
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Feature-aware Face Transfer for 3D Characters
Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba)
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] AIT2019-81
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Development of Robot Character Design Support System with Armed Consideration
Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] AIT2019-122
pp.255-258
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Design Assistance of 3D Dragon Character by Parts Collage Method
Shota Inkyo, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this research, we aim to prevent communication gap such as direction and passing of design by supporting production o... [more] AIT2019-123
pp.259-262
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Impression design support method of characters based on analysis of Anime movie
Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] AIT2019-125
pp.267-269
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