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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 16 of 16  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Impression design support method of characters based on analysis of Anime movie
Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] AIT2019-125
pp.267-269
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. GAN Framework of Fitting Preference Distribution of "Kawaii"
Wu Shuangmei, Xie Haoran, Miyata Kazunori (JAIST)
To study male characters reflecting user's preferences in the generation results is a challenging task. In this work, we... [more] AIT2019-135
pp.301-304
ME 2018-02-24
11:45
Kanagawa Kanto Gakuin Univ. A Consideration of 3DCG Character Animation System for Amateur Creator
Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.)
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] ME2018-56
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A Study on Voice Actor Recommendation for Game Characters
Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Itoh (Ocha Univ.)
Animation and game are very popular in Japan. Many works in animation and game have been released, and many characters h... [more] AIT2017-99
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Natural eye movement for facing virtual character
Tomoko Nakamoto, Reiji Tsuruno (Kyushu Univ.)
Human eye does not move randomly. When we face to each other, we gaze right eye, left eye, and midface continuously. We ... [more] AIT2017-103
pp.205-208
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Extraction of design elements to connect high concept and costume design
Akinori Mutou, Tsukasa Kikuchi (TUT)
Content industries such as animation and games are expected to be applied in various fields with the appearance of VR. A... [more] AIT2017-146
pp.347-350
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Character Group Making based on an Analysis of Plot and Role
Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] AIT2016-72
pp.103-106
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A Scrapbook for Character's Facial Expression based on a Cut Analysis
Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
In this paper, we propose a scrapbook to support drawing of facial expressions. Facial expressions of cartoon characters... [more] AIT2016-73
pp.107-110
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Analysis of a game character and voice quality
Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.)
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] AIT2016-78
pp.123-124
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A simulation System for Drafting a Character with Weaponized Artificial Limbs
Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT)
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] AIT2016-116
pp.249-252
AIT, IIEEJ, AS 2015-03-14
16:00
Tokyo   Motion Puppetry Taking Skeletal Similarity into Account
Norihide Kaneko, Reo Takahashi, Issei Fujishiro (Keio Univ.)
Motion retargeting is a well-known method to generate character animation in computer graphics, where an o... [more] AIT2015-46
pp.43-46
 Results 1 - 16 of 16  /   
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