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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 17 of 17  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] AIT2023-89
pp.191-192
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Simulation of Fish Dish Operation with Force Feedback
Takaya Tsukamoto, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have developed a simulator, with which we can experience diagonal cutting of salmon meuniere in a virtual space using... [more] AIT2020-134
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Representation Method of Cloud like Animation Using Fluid Simulation
Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] AIT2019-149
pp.351-352
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Representation Method of Division and Falling of Roof Snow
Hiroaki Hoshino, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method to simulate sliding and falling snow by using particle method. By setting the density... [more] AIT2016-109
pp.225-226
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Shaft of light simulation taking account of multiple scattering
Takashi Yuasa, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Shafts of light are observed when laser beams illuminate participating media, for example. In image syntheses of heavy f... [more] AIT2016-113
pp.237-240
AIT, IIEEJ, AS 2015-03-14
13:30
Tokyo   Representation for Soaring up of Spray Cloud by Considering Density Difference of the Air
Naoaki Nishibe, Youngha Chang, Nobuhiko Mukai (TCU)
There are not so many researches that represent the whole behavior of a waterfall from the lip to the basin, especially ... [more] AIT2015-37
pp.7-10
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   A Generation Method of Rust Aging Texture Considering Rust Spreading
Ryoma Tanabe, Tomoaki Moriya, Yuki Morimoto, Tokiichiro Takahashi (Tokyo Denki Univ)
Rust is indispensable in order to synthesize realistic computer generated
images. There are two kinds of rust. One is a... [more]
AIT2014-55
pp.95-98
BCT, IEEE-BT 2013-07-25
17:00
Hokkaido   [Special Talk] Large-scale electromagnetic simulations on the recent supercomputer system
Manabu Omiya (Hokkaido Univ.)
High-performance computing (HPC) using the supercomputer system with rich computational resources is hoped to improve th... [more] BCT2013-81
pp.57-64
AIT, IIEEJ, AS 2013-03-15
15:20
Kanagawa Keio Univ. Rupture Simulation of a Bubble Based on Particle Method
Yusuke Tazu, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have simulated rupture behavior of a bubble by using a particle method. Bubbles in the water are composed of air part... [more] AIT2013-65
pp.115-118
ME, AIT, IEICE-IE [detail] 2011-11-11
15:25
Fukuoka   Representation Method of Wave Generated by a Water Bird
Wataru Yanajima, Nobuhiko Mukai (Tokyo City Univ.)
We have tried to represent waves generated by a water bird by using computer graphics. There are two kinds of waves: wak... [more] ME2011-128 AIT2011-82
pp.71-76
HI 2011-03-16
13:00
Tokyo Tokyo Univ. of Tech. [Invited Talk] paint model having sense of material on computer
Suguru Saito (TIT)
For real paint, there are problems that it contains poison materials
and becomes deteriorated. On the other hand, digit... [more]
HI2011-51
pp.87-91
AIT, IIEEJ 2011-03-11
10:00
Tokyo Tokyo Denki Univ. Virtual Embossed Bronze Plate
Emi Hosoya, Mikio Shinya, Michio Shiraishi (Toho Univ.)
The embossed bronze plate is a type of engraving art, and created by hitting a nail onto a bronze plate by a hammer. The... [more] AIT2011-16
pp.13-16
BCT, KYUSHU, IEEE-BT, IEEE-AP-S-FUKUOKA 2010-01-29
13:00
Saga Saga Univ. An Analysis of Electromagnetic Wave Scattering by Using the CIP Method and Quadratic Interpolation
Tsuyoshi Matsuoka (Kyushu Sangyo Univ.), Mayumi Matsunaga (Ehime Univ.), Toshiaki Matsunaga (Fukuoka Inst. of Tech.)
This paper is concerned with an numerical calculation of
2D-electromagnetic wave scatterings by a dielectric material
... [more]
BCT2010-21
pp.83-86
3DMT 2009-03-18
09:55
Tokyo Tokyo Institute of Technology Computer Simulation of Color Image Reconstruction from Fresnel CGHs
Kenji Kinoshita (Toyama Nat’l College of Maritime Tech.)
A computer simulation method of color image reconstruction from Fresnel computer-generated holograms (Fresnel CGHs) was ... [more] 3DIT2009-12
pp.49-52
 Results 1 - 17 of 17  /   
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