Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 13:35 |
Online |
|
Real-time interactive image hologram generation and display
-- Improving expressiveness of hologram with photo-realistic rendering -- Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.) |
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] |
AIT2021-134 3DIT2021-23 pp.5-7 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Development of new contents using 360-degree Virtual Reality Daisuke Fukatsu, Kazuo Sasaki (TUT) |
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] |
AIT2020-118 pp.229-230 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
"Shigisan-engi-emaki" web contents with detailed descriptions for learning classical literature Nao Matsumoto, Eri Yokoyama, Makoto J. Hirayama (OIT) |
“Shigisan-engi-emaki” is called as one of the four most popular emaki in Japan. This emaki is a wonderful dynamism and n... [more] |
AIT2019-113 pp.223-224 |
HI, VRPSY |
2018-12-14 13:25 |
Fukuoka |
Kokura Campus, Univ. Kitakyushu |
The correlation of vection strength and attractiveness in the rehabilitation videos Ryosuke Ioka, Rika Tanaka, Hiroyuki Matsuguma, Takeharu Seno (Kyushu Univ.) |
We examined whether the visual contents that could induce stronger vection (visually induced illusory self-motion percep... [more] |
HI2018-60 pp.5-6 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Virtual Reality Content for Disaster Mitigation Education in Bhutan Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU) |
This work is a VR content for disaster mitigation education in Bhutan using PC based VR, HTC Vive. We were aimed at disa... [more] |
AIT2018-82 pp.145-148 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
[Poster Presentation]
Potential as a media content of Gothic and Lolita fashion May Watanabe, Kazuo Sasaki (TUT), Meeko Kuwahara (Meisei Univ.) |
In this research, we propose and evaluate the spatial expression that introduces the fashion of "Gothic & Lolita" which ... [more] |
AIT2018-128 pp.311-313 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
"Mapping Q^3": Interactive Projection Mapping on Touchable Spheres Yuto Kato, Junpei Nakano, Kazuomi Nakajima, Chihiro Ogasawara, Shinya Sato, Takayuki Ninomiya, Takumi Narita, Yosuke Suzuki, Shinji Mizuno (AIT) |
In this paper, we developed an interactive projection mapping on spheres “Mapping Q^3”. On this content, a user touches ... [more] |
AIT2017-76 pp.109-110 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
A virtual reality content using a fish-eye lens and binaural microphones projected to a geodesics dome Makoto Takeda, Hiromitsu Sasaoka, Makoto J. Hirayama (O.I.T.) |
Audio visual contents using large sphere displays, such as “Wonder Moment” or “Space Ball”, are attaractive but they are... [more] |
AIT2017-77 pp.111-114 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
Developing Digital Contents Using Convex Solids of Revolution for Interface Yuka Takahashi, Hiroki Tone, Akihiro Matsuura (Tokyo Denki Univ.) |
We focus on the rolling of convex solids of revolution on a plane and develop an interactive system that uses these soli... [more] |
AIT2017-80 pp.123-124 |
IEICE-HIP, HI [detail] |
2016-12-20 16:30 |
Miyagi |
Reserach Institute of Electrical Communication, Tohoku University |
Evaluation of perceived reality by multimodal contents with generated vibration information Hiroyuki Yagyu, Zhenglie Cui, Shuichi Sakamoto, Yoiti Suzuki, Jiro Gyoba (Tohoku Univ.) |
The previous study reported that perceived sense of reality from multimodal contents can be enhanced by adding full-body... [more] |
|
ME, IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN [detail] |
2016-09-15 13:00 |
Aichi |
Aichi Prefectural University |
An Effectiveness of tags in finding broadcasting contents on Time Associate Zapping System Shinya Takeuchi, Yutaka Kaneko, Kazushige Hiramatsu, Masahide Naemura (NHK) |
We proposed a content delivery service by which users can select viewing program contents by the on-air time in addition... [more] |
ME2016-116 pp.1-5 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
3D of the lanterns with Memento Ayaka Kitamura, Hidekazu Tsujiai (Univ. of Toyama) |
This work is a summary of the 3D model production method of the garden lanterns by Autodesk Memento. Autodesk Memento is... [more] |
AIT2016-112 pp.233-236 |
AIT, IIEEJ, AS |
2016-03-09 15:15 |
Tokyo |
Tokyo Polytechnic Univ. |
A Digital Picture Book System Based on Curved Display Hiroki Tone, Masato Ohno, Akihiro Matsuura (Tokyo Denki Univ.) |
In this manuscript, we present a digital picture book system played on curved display with baton-like interface. Our sys... [more] |
AIT2016-135 pp.323-324 |
|