ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 12 of 12  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs
Takehiro Ishinuki, Issei Fujishiro (Keio Univ.)
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] AIT2024-68
pp.127-130
BCT, IEICE-SIS 2022-10-14
09:40
Aomori Hachinohe Institute of Technology
(Primary: On-site, Secondary: Online)
Creation of subjective evaluation datasets for Print Quality Assessment
Ryosuke Tonegawa, Yosuke Sugiura, Nozomiko Yasui, Tetsuya Shimamura (Saitama Univ)
There does not exist image quality assessment (IQA) dataset for image with print-specific defects so far. This dataset c... [more]
IEICE-MVE, HI, VRSJ 2021-06-02
10:50
Online Online Visualization of Visit Motivation Based on Kansei Value Structure and Attractiveness of Tourism Resource: -- Toward Attracting Inbound Visitors Based on Ako Salt, a Japan Heritage --
Tomomi Hatano, Tomomi Takezawa, Masashi Sugimoto, Xu Kuangzhe, Takashi Morikawa, Yasuhiro Azuma, Kazuo Shibuta, Noriko Nagata (Kwansei Gakuin Univ.)
We focused on what people consider important in tourism. 50 Japanese adults were asked to rate the importance of each of... [more]
ME 2019-02-09
13:45
Kanagawa Kanto Gakuin University Autonomous mobile robot which plans its path with interpreting the meanings among the spaces formed by multiple people and objects
Xianhui Bu, Tomoaki Nakamura, Masahide Kaneko (UEC)
(To be available after the conference date) [more] ME2019-18
pp.59-62
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Crowd simulation considering personality in evacuation from threat
Makoto Ida, Koji Mikami (TUT)
In this research, we aimed to realize a crowd simulation that emphasizes scenes that humans evacuate from threats and ta... [more] AIT2018-143
pp.361-364
HI 2018-03-07
15:20
Tokyo Tokyo University of Agriculture and Technology Perceptual ability detecting global motion direction of pedestrian crowd in 3D-VR scene and effect of view position
Yuya Takahashi, Kazuho Fukuda (Kogakuin Univ.)
(To be available after the conference date) [more] HI2018-49
pp.21-24
ME 2018-02-24
14:30
Kanagawa Kanto Gakuin Univ. Dynamic Path Planning for Autonomous Mobile Robot with Spatiotemporal RRT Using Limited Local Information under Crowded Condition
Kazuki Nakamura, Tomoaki Nakamura, Masahide Kaneko (UEC)
A robot that can work with humans under the daily lives environment should have the function of autonomous movement. Thi... [more] ME2018-67
pp.89-92
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Modeling Crowd Movement Taking Non-uniform Density into Account
Ryohei Suzuki, Issei Fujishiro (Keio Univ.)
Research on crowd movement started with addressing human perception issues and has been developing in a diversified way ... [more] AIT2016-80
pp.127-130
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] 2012-02-20
13:40
Hokkaido Hokkaido Univ. A study on creation of crowd behavior using crowd control interface
Ayumu Sato, Terumasa Aoki (Tohoku Univ.)
Recently, there has been a lot of examples of crowd simulation based on CG.
In this paper, we proposed a method for mak... [more]
HI2012-5 ME2012-43 AIT2012-5
pp.51-54
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. A Behavior Model of Panicked Crowd Considering Field of Vision
Kosuke Kabatani, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
Crowd simulation is now used in 3D computer graphics for film or video game. A task to create a character motion in a cr... [more] AIT2011-24
pp.45-48
 Results 1 - 12 of 12  /   
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan