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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
16:01
Online Online A research of scientists' views on visual content in the field of science
Akiko Sato (JAIST), Shoji Takeuchi (Univ.Tokyo)
The purpose of this research is to find out the actual status of science publicity and outreach, and to explore issues t... [more] AIT2022-82
pp.169-172
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2021-02-18
17:05
Online Online Design Creation with GAN using features that reflect Shape and Material
Shun Matsumura, Kiyoharu Aizawa (UTokyo), Atsushi Honda, Seiji Kurokoshi (DIGISEARCH)
When designers create a new design, they often refer to the existing design of shapes and materials to create a new desi... [more]
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Extraction of design elements to connect high concept and costume design
Akinori Mutou, Tsukasa Kikuchi (TUT)
Content industries such as animation and games are expected to be applied in various fields with the appearance of VR. A... [more] AIT2017-146
pp.347-350
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