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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online VibeShare:Vote -- Realization of non-verbal communication between performers and audience online --
Yusuke Yamazaki, Akihiko Shirai (REALITY)
We develop VibeShare, which enables non-verbal communication between performers and audiences in online lectures, confer... [more] AIT2021-33
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:30
Tokyo Waseda Univ. VR Pachinko -- Fusion of digital and analog --
Tatsuhiko Hibino (Kyoraku)
We've provided development, manufacturing and sales of pachinko machines.Using VR technology, we built a revolutionary s... [more] AIT2019-76
pp.105-108
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Manga Generator
Yuto Nara, Yukua Koide, Wataru Fujimura, Akihiko Shirai (KAIT)
This article describes a case study about feature and creation of "Manga Generator", an automatic cartoon generation VR ... [more] AIT2013-69
pp.125-128
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. User analysis using the results data in the entertainment system for science museum
Taiki Kitada, Yuto Nara (KAIT), Takashi Wada (Niigata), Akihiko Shirai (KAIT)
This article issues a case study about tendency of the
experient in a science museum exhibition, "Science Quest" projec... [more]
AIT2013-102
pp.219-222
 Results 1 - 4 of 4  /   
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