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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
15:05
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
How to play with ChatGPT in interactive design
Yoichi Nagashima (SUAC)
I reported findings from experiments using OpenAI's ChatGPT in system design for interactive entertainment such as insta... [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online VibeShare:Vote -- Realization of non-verbal communication between performers and audience online --
Yusuke Yamazaki, Akihiko Shirai (REALITY)
We develop VibeShare, which enables non-verbal communication between performers and audiences in online lectures, confer... [more] AIT2021-33
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:30
Tokyo Waseda Univ. VR Pachinko -- Fusion of digital and analog --
Tatsuhiko Hibino (Kyoraku)
We've provided development, manufacturing and sales of pachinko machines.Using VR technology, we built a revolutionary s... [more] AIT2019-76
pp.105-108
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. User analysis using the results data in the entertainment system for science museum
Taiki Kitada, Yuto Nara (KAIT), Takashi Wada (Niigata), Akihiko Shirai (KAIT)
This article issues a case study about tendency of the
experient in a science museum exhibition, "Science Quest" projec... [more]
AIT2013-102
pp.219-222
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