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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 29  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Exploration of easily processable materials with different hardness for cylindrical game devices using vibration feedback
Ryota Matsuda, Wataru Kurihara, Koji Mikami (TUT)
Vibration feedback is used in games. With the spread of digital fabrication, it has become possible to create a variety ... [more] AIT2026-117
pp.284-287
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2026-02-18
11:50
Okinawa   Design and implementation of a VR mirror therapy system for hemiplegia rehabilitation
Tsubasa Okamura, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.)
This study proposes a novel approach to enhance therapeutic effects by replicating mirror therapy for hemiplegia rehabil... [more] HI2026-21
pp.106-109
IST, ME, IEICE-IE, IEICE-BioX, IEICE-SIP, IEICE-MI [detail] 2025-06-06
10:00
Ishikawa   Development of AI tool for customer harassment experience based on interactive feedback
Takeshi Konno, Awai Shuji, Iwasaki Sho, Shidara Kazuhiro, Yoshioka Takahiro (Fujitsu Ltd.)
Though enterprises take countermeasures against customer harassment which has become serious in recent years, effective ... [more] IST2025-27 ME2025-65
pp.30-34
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:13
Tokyo Tokyo Polytechnic Univ. (Nakano) Stretching Support System with Feedback Based on Skeletal Information
Yuta Omoto, Hiroki Takahashi (UEC)
Stretching is an easy exercise, but it is ineffective and sometimes even counterproductive if it is not done while maint... [more] AIT2025-45
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:59
Tokyo Tokyo Polytechnic Univ. (Nakano) Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] AIT2025-60
pp.77-80
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
11:20
Okinawa   An Examination of Effective visual feedback for virtual grasping
Shota Imaizumi, Kei Kanari, Mie Sato (Utsunomiya Univ.)
Visual feedbacks when grasping a virtual object that change the color of the fingers or the object are often preferred b... [more] HI2024-6
pp.25-30
BCT, IEEE-BT 2024-02-16
10:50
Aichi Nagoya International Center
(Primary: On-site, Secondary: Online)
Adapter-Based Fine-Tuning for Multi-Task Learning Based CSI Feedback in FDD Massive MIMO Systems
Mayuko Inoue, Tomoaki Ohtsuki (Keio Univ)
A multi-task learning-based Channel State Information (CSI) feedback has been proposed to obtain the CSI of the downlink... [more] BCT2024-27
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A device that expresses the difference in collision distance using multiple vibrations
Tetta Morisaka, Hironori Hara (TPU)
By giving players detailed feedback, we thought we could bring the in-game experience closer to reality. In this paper, ... [more] AIT2023-105
pp.249-251
ME, SIP, TOKAI 2022-12-07
16:15
Aichi  
(Primary: On-site, Secondary: Online)
Remote Robot Operation by Two Users with Force Feedback -- Comparison with One User Operation --
Ruzhou Ye, Yutaka Ishibashi (Nitech), Pingguo Huang (Gifu Shotoku Gakuen Univ.)
This report deals with two types of operations in which an object is carried together by two remote robot systems with f... [more] ME2022-97 SIP2022-16
pp.47-50
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Redirected Walking using Haptic Feedback by a Pushcart
Hayato Terao, Takashi Ijiri (SIT)
(To be available after the conference date) [more] AIT2022-122
pp.309-312
IEICE-MVE, HI, VRSJ 2021-06-02
15:50
Online Online Comparing Touchscreen Input Methods of a Positive Sound Feedback Application for Remote Brainstorming
Akiyoshi Shindo (UT), Saki Sakaguchi (TMU), Takeshi Naemura (UT)
Previous works have introduced approaches to easily convey reactions using voice sound in telecommunication. Existing sm... [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Proposal of boxing practice support system with AR
Tsukasa Fujikawa, Ken Ishibashi (Kumamoto Pre Univ.)
Acquisition of correct forms is the most important training when beginners take up boxing. However, acquirement of corre... [more] AIT2021-75
pp.165-168
BCT, KYUSHU, IEEE-BT, IEEE-AP-S-FUKUOKA 2021-01-22
13:20
Fukuoka Online Phase Noise Improvement of Positive Feedback Push-Push Oscillator Using Frequency Doubler Integrated in Injection Circuit
Koki Tokumaru, Takayuki Tanaka, Ichihiko Toyoda (Saga Univ.)
In this paper, a low phase noise positive feedback Push-Push oscillator using a frequency doubler integrated in an injec... [more] BCT2021-4
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Pre-Stimuli: Accelerating Human Reaction in Virtual Reality Using EMS
GE Hanyang, XIE Haoran, Miyata Kazunori (JAIST)
This work proposes Pre-Stimuli, a force-feedback approach to accelerate human reaction and maintain a sense of user cont... [more] AIT2020-113
pp.211-214
BCT, IEEE-BT 2020-02-20
15:45
Shiga   Evaluation of Interaction Support Method with vibration in Virtual Studio
Naoki Izumida, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to a performer by vibration when interacting with the CG object ... [more] BCT2020-28
pp.29-32
BCT, IEEE-BT 2019-02-21
16:55
Shizuoka Kanponoyado Yaizu Interaction Support with Vibration Feedback for Virtual Studio System
Hiroyoshi Kobayashi, Yusa Nishioka, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to performer by vibration when interacting with the CG object in... [more] BCT2019-33
pp.41-44
ME 2019-02-09
11:00
Kanagawa Kanto Gakuin University Vibration Feedback Method for Interaction Support in Virtual Studio System
Yusa Nishioka, Hiroyoshi Kobayashi, Nobuyuki Yagi (TCU)
When interacting with the CG object in the virtual studio system, it is necessary to perform while viewing the synthesiz... [more] ME2019-1
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Presentation Practice System Based on VR Technology
Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2018-79
pp.135-136
IST 2017-11-13
13:00
Tokyo Morito memorial Hall [Invited Talk] A 1000fps High-Speed Vision Chip with 3D-Stacked 140GOPS Column-Parallel PEs and its Applications
Shinichi Yoshimura, Tomohiro Yamazaki, Hironobu Katayama, Shuji Uehara, Atsushi Nose, Masatsugu Kobayashi, Sayaka Shida, Takashi Izawa, Yoshinori Muramatsu (Sony Semiconductor Solutions Co.), Masaki Odahara, Kenichi Takamiya, Yasuaki Hisamatsu, Shizunori Matsumoto (Sony LSI Design Inc.), Leo Miyashita, Yoshihiro Watanabe, Masatoshi Ishikawa (University of Tokyo)
A 1/3.2-inch 1.27Mpixel 500fps (0.31Mpixel 1000fps at 2×2 binning mode) vision chip with 3D-stacked CMOS image sensor ha... [more] IST2017-60
pp.1-4
3DMT 2017-03-07
15:20
Tokyo   Haptic Feedback on See-Through Autostereoscopic 3D Images by an Array of Electromagnets
Takuma Ohashi, Takafumi Koike (Hosei Univ.)
We have proposed an autostereoscopic 3D imaging system which presents tactile feedback when operating with a fingertip b... [more] 3DIT2017-7
pp.25-28
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