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All Technical Committee Conferences (Searched in: All Years)
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| Search Results: Conference Papers |
| Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method based on games to create Glitch Art Noriki Amano (Notre Dame Seishin Univ.) |
We are exploring Glitch Art, which is based on the destructive manipulation of data. As part of this study, we propose a... [more] |
AIT2025-88 pp.178-181 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Investigation of Command Input Grace Frame in Fighting Games Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
One of the challenges in digital games is "game abandonment," which requires game design that helps maintain player moti... [more] |
AIT2025-116 pp.276-279 |
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