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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 31  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IIEEJ, AIT 2026-06-23
09:20
Tokyo Waseda Univ.
(Primary: On-site, Secondary: Online)
Reconstruction of 3D Density Fields from 2D Density Fields for Visual Simulation of Smoke
Kenta Kitanohara, Kaoru Nakamura, Yoshinori Dobashi (Hokkaido Univ.)
In 3D smoke simulation, handling high-resolution density fields increases both data size and computational cost. In this... [more] AIT2026-183
pp.30-33
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
12:16
Tokyo Tokyo Polytechnic Univ. (Nakano) Simulation of Fountains synchronized with music
Chikaze Susa, Masataka Sawayama, Yoshinori Dobashi (Hokkaido Univ.)
This study focuses on CG simulation of fountains synchronized with music. Controlling fountains to music requires manual... [more] AIT2026-54
pp.58-61
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Simulation of Small Solids in Liquids Using Signed Distance Functions and Gaussian Mixture Models
Yukino Masubuchi (Hosei Univ), Syuhei Sato (Hosei Univ./PCGR), Kaisei Sakurai (CA), Soma Yokota (Univ of Tsukuba)
This study proposes a new framework for simulating the motion of small solids in water. While numerous fluid-solid inter... [more] AIT2026-70
pp.114-117
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:23
Tokyo Tokyo Polytechnic Univ. (Nakano) Adaptive surface mesh generation from particle-based fluid simulation toward GPU work graph
Keigo Miyashita, Shumpei Sugita, Issei Fujishiro (Keio Univ.)
Fluid simulation has been widely used in computer graphics to represent realistic fluid phenomena. In particular, partic... [more] AIT2026-74
pp.130-133
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano) A Control Simulation into Desired Shape using Multiple Soap Bubbles
Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ)
In video production, simulating the behavior of various physical phenomena to match user preferences is in high demand. ... [more] AIT2025-51
pp.41-44
ME, AIT, MMS, IEICE-IE, IEICE-ITS, SIP [detail] 2025-02-18
11:25
Hokkaido Hokkaido Univ. Efficient Physics Informed Dynamic Neural Fluid Fields Reconstruction From Sparse Video
Yangcheng Xiang, Yoshinori Dobashi (Hokudai)
Efficiently inferring the latent physical properties of fluids from sparse 2D videos has long been a challenging problem... [more] MMS2025-6 ME2025-6 AIT2025-6 SIP2025-6
pp.29-33
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:48
Tokyo Tokyo University of Technology Efficient multiple source smoke scene representation using cache data
Nobuhiro Takase, Tsukasa Kikuchi (TUT)
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] AIT2024-35
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Droplet Drop Model with Turing Pattern
Mitsuru Watanabe, Masaki Abe, Taichi Watanabe (TUT)
In this study, a Turing pattern is used to mimic a falling droplet. In fluid dynamics, it is difficult to handle splitti... [more] AIT2024-55
pp.81-82
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study of energy wave with water physical solver
Luwen Su, Masaki Abe, Taichi Watanabe (TUT)
We propose a one-way coupling framework between the water surface and rigid to simulate a does not exist phenomenon in w... [more] AIT2023-81
pp.169-170
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] AIT2022-43
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online An Experimental Study on Synthesizing Fluid Flow with User-desired Pattern
Tomoki Kamiya, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
Recently, animations created using physically-based fluid simulations are often used for entertainment applications, suc... [more] AIT2022-148
pp.395-396
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online An Experimental Study on Smoke Simulation using Multiple Grids
Takumi Miyamoto, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
Realistic animations can be created using physically-based fluid simulations, but computational costs for the simulation... [more] AIT2022-149
pp.397-398
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online An Experimental Study on Simulating Shear Thickening Fluids using FLIP
Ayumu Ikeo, Hyuga Saito, Syuhei Sato, Shangce Gao, Zheng Tang (Univ.of Toyama)
Shear thickening fluids behave like a solid when sudden external forces are added to themselves. In computer graphics, s... [more] AIT2022-164
pp.431-432
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Turbulence Style Transfer of 3D Fire Simulation with Preserving Color Distribution based on Temperature Control
Yuma Shiraki, Hyuga Saito, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
The turbulence style transfer, which can synthesize turbulence details to low-resolution smoke flows, proposed for creat... [more] AIT2022-165
pp.433-434
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online An Experimental Study on Combining Multiple Liquid Animations using Flow Interpolation
Yuto Tokuda, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
In the field of computer graphics, physically-based fluid simulations can create realistic animations, but its computati... [more] AIT2021-88
pp.201-202
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online An Experimental Study on Fluid Simulation using Multiple Grids
Tomoyuki Yamamoto, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
Recently, physically-based fluid simulations can create realistic animations, but it’s computational cost is still large... [more] AIT2021-89
pp.203-204
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:45
Tokyo Tokyo University of Technology
(Cancelled)
Procedural Animation of Moment Freezing
Yuki Kato, Tsukasa Kikuchi (TUT)
This study proposes a procedural animation method of instantaneous state transition by cooling water. The fluid simulat... [more] AIT2020-51
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Droplet Simulation and Generating Wet Map by Rainfall
Takashi Shimada (TUT)
In fluid simulations, small-scale simulations such as water droplets are not popular, and in this study we propose a new... [more] AIT2020-155
pp.349-351
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