Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Automatic Generation of 3D Maps Considering Level Design Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT) |
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more] |
AIT2024-50 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research and Study on Cover Design of Game Packages yuta iwahara, tsukasa kikuchi (TUT) |
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] |
AIT2024-51 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
The Impact of Auto-respawn on Player Motivation in Hard Games Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT) |
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] |
AIT2023-93 pp.205-207 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A VR otome game that you can feel the character's body temperature using peltier devices Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.) |
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] |
AIT2022-115 pp.291-294 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Development of Sound Design Tool for AR Games Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] |
AIT2019-145 pp.337-340 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
An Open Source Framework Specialized to Development of 2D Shooting Games Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research) |
Leaners who have mastered a programing language and CG programing can acquire ability to develop elementary games by usi... [more] |
AIT2016-84 pp.141-144 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT) |
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] |
AIT2016-85 pp.145-146 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
Design and Prototyping of Digital Board Games Ayako Shintani, Tomotaka Hosomi, Tomoyuki Takami (OECU) |
We use 3D printer to make a piece of digital board games. LPC1114FN28(ARM Cortex M0)and various types of sensors are emb... [more] |
AIT2015-84 pp.173-175 |
AIT, IIEEJ, AS |
2013-03-15 11:30 |
Kanagawa |
Keio Univ. |
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] |
AIT2013-37 pp.17-18 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A study on commonality User Experience in multiplayer games using EEG data yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT) |
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] |
AIT2013-79 pp.157-158 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
The music video game for arcades applied gamification. Hiroyuki Yanada, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.) |
The change of charm to a user's arcade game is caught, gamification is applied to a game design or service, and the musi... [more] |
AIT2013-83 pp.165-166 |
BCT, HOKKAIDO, IEEE-BT |
2011-07-29 10:35 |
Hokkaido |
Hokkaido University |
Development of 3D Graphics in baseball broadcasting Kosuke Miyahara, Ayato Fujii, Hisashi Saito, Toru Fujihara (NTV) |
In August 21 2010, NTV had produced baseball game live in 3D at first time. Not only stereoscopic vision by 3D cameras, ... [more] |
BCT2011-59 pp.49-52 |
AIT, IIEEJ |
2011-03-11 11:40 |
Tokyo |
Tokyo Denki Univ. |
A Proposal of Extended Markers for Augmented Reality and Their Applications Azusa Gonoi, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
In order to produce new games enhanced by augmented reality technology, we extend AR markers. We design and create new A... [more] |
AIT2011-28 pp.61-64 |
3DMT, IDY |
2009-06-16 13:45 |
Kyoto |
NiCT |
[Invited Talk]
New value of 3-D images Yukihiro Deguchi (ROKKON) |
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] |
IDY2009-56 3DIT2009-40 p.5 |
|