Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on content development using VR and 3D game engine technology Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] |
AIT2023-43 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Camera Control in FPS Game Match Xiang Li, Masaki Abe, Taichi Watanabe (TUT) |
In FPS game matches, it is common for a cameraman to operate the in-game Observer system to provide a match screen to sp... [more] |
AIT2023-84 pp.177-178 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Color difference generation system for game character illustration using U-Net Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.) |
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] |
AIT2023-115 pp.283-286 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on Game Balance Maintenance by Cooperative Game Theory Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT) |
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] |
AIT2021-114 pp.287-288 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Consideration on Pareto optimal strategy in multi-player digital game AI Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] |
AIT2019-136 pp.305-306 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Development of Sound Design Tool for AR Games Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] |
AIT2019-145 pp.337-340 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Development of multiplayer interactive games for inducing children's exercise and its evaluation Satoshi Furukawa, Yosuke Umemoto, Misato Kawatsu, Keisuke Sakata, Hinako Toyonaga, Yumie Yamasaki, Ken Ishibashi (PUK) |
After-school care programs have a function for providing a safety children’s playground. On the other hand, most of the ... [more] |
AIT2017-117 pp.253-256 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
An Open Source Framework Specialized to Development of 2D Shooting Games Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research) |
Leaners who have mastered a programing language and CG programing can acquire ability to develop elementary games by usi... [more] |
AIT2016-84 pp.141-144 |
AIT, IIEEJ, AS |
2016-03-09 15:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Development of Game Application for Learning Processes in Calculation by Writing Saki Kiyomi, Yoshiki Nagai, Akihiro Matsuura (Tokyo Denki Univ.) |
In this note, we present a game application for iPhone/iPad in which main processes in addition and subtraction by writi... [more] |
AIT2016-105 pp.213-214 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
Contents development for the system Stick'n Roll with Curved Display Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.) |
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] |
AIT2015-81 pp.163-164 |
BCT, HOKKAIDO, IEEE-BT |
2011-07-29 10:35 |
Hokkaido |
Hokkaido University |
Development of 3D Graphics in baseball broadcasting Kosuke Miyahara, Ayato Fujii, Hisashi Saito, Toru Fujihara (NTV) |
In August 21 2010, NTV had produced baseball game live in 3D at first time. Not only stereoscopic vision by 3D cameras, ... [more] |
BCT2011-59 pp.49-52 |
3DMT, IDY |
2009-06-16 13:45 |
Kyoto |
NiCT |
[Invited Talk]
New value of 3-D images Yukihiro Deguchi (ROKKON) |
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] |
IDY2009-56 3DIT2009-40 p.5 |
|