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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 13 of 13  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Camera Control in FPS Game Match
Xiang Li, Masaki Abe, Taichi Watanabe (TUT)
In FPS game matches, it is common for a cameraman to operate the in-game Observer system to provide a match screen to sp... [more] AIT2023-84
pp.177-178
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Color difference generation system for game character illustration using U-Net
Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.)
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] AIT2023-115
pp.283-286
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on Game Balance Maintenance by Cooperative Game Theory
Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT)
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] AIT2021-114
pp.287-288
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Consideration on Pareto optimal strategy in multi-player digital game AI
Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT)
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] AIT2019-136
pp.305-306
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Development of Sound Design Tool for AR Games
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] AIT2019-145
pp.337-340
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Development of multiplayer interactive games for inducing children's exercise and its evaluation
Satoshi Furukawa, Yosuke Umemoto, Misato Kawatsu, Keisuke Sakata, Hinako Toyonaga, Yumie Yamasaki, Ken Ishibashi (PUK)
After-school care programs have a function for providing a safety children’s playground. On the other hand, most of the ... [more] AIT2017-117
pp.253-256
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. An Open Source Framework Specialized to Development of 2D Shooting Games
Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research)
Leaners who have mastered a programing language and CG programing can acquire ability to develop elementary games by usi... [more] AIT2016-84
pp.141-144
AIT, IIEEJ, AS 2016-03-09
15:15
Tokyo Tokyo Polytechnic Univ. Development of Game Application for Learning Processes in Calculation by Writing
Saki Kiyomi, Yoshiki Nagai, Akihiro Matsuura (Tokyo Denki Univ.)
In this note, we present a game application for iPhone/iPad in which main processes in addition and subtraction by writi... [more] AIT2016-105
pp.213-214
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Contents development for the system Stick'n Roll with Curved Display
Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.)
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] AIT2015-81
pp.163-164
BCT, HOKKAIDO, IEEE-BT 2011-07-29
10:35
Hokkaido Hokkaido University Development of 3D Graphics in baseball broadcasting
Kosuke Miyahara, Ayato Fujii, Hisashi Saito, Toru Fujihara (NTV)
In August 21 2010, NTV had produced baseball game live in 3D at first time. Not only stereoscopic vision by 3D cameras, ... [more] BCT2011-59
pp.49-52
3DMT, IDY 2009-06-16
13:45
Kyoto NiCT [Invited Talk] New value of 3-D images
Yukihiro Deguchi (ROKKON)
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] IDY2009-56 3DIT2009-40
p.5
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