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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 13 of 13  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology Interactive Manga Expression Using Godot
Yufeng Zou, Yasuo Kuhara (TPU)
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] AIT2024-38
pp.27-28
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game
Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.)
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] AIT2019-109
pp.213-214
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] 2017-09-04
15:50
Kyoto Kyoto Univ. (Clock Tower Centennial Hall) [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2017 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2017-87
pp.35-42
ME, JSKE 2015-10-30
08:30
Aichi   [Invited Talk] Current Topics on Computer graphics -- Report of SIGGRAPH2015 --
Masayuki Nakajima (UU)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2015-111
pp.29-34
AIT, IIEEJ, AS 2013-03-15
11:30
Kanagawa Keio Univ. Research Work-Package Methodology exemplified by the Multiple Screens Project
Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT)
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] AIT2013-37
pp.17-18
AIT, IIEEJ, AS 2013-03-15
13:00
Kanagawa Keio Univ. 4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context
Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.)
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] AIT2013-61
pp.101-102
AIT, IIEEJ 2010-03-12
12:00
Tokyo Tokyo Denki Univ. [Poster Presentation] 'Tom Tit Tot'-An Action Game
Yuko Ogawa (Toho Univ.), Satomi Ohara (RIZ), Mikio Shinya, Michio Shiraishi (Toho Univ.)
We developed an action game, named ’Tom Tit Tot’, with the game engine Irrlicht. An action game is a computer game in wh... [more] AIT2010-57
pp.31-34
 Results 1 - 13 of 13  /   
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