| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:47 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games Nagi Ishizuka, Motonobu Kawashima (TUT) |
Autumn foliage in trees is one of the methods used to represent seasonal change in video games. However, in existing wor... [more] |
AIT2026-66 pp.98-101 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental -- Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU) |
International sporting events are widely reported when good results are achieved, with support from governments and comp... [more] |
AIT2025-97 pp.211-214 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] |
AIT2025-113 pp.264-267 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] |
AIT2025-114 pp.268-271 |
| IEICE-SIS, BCT |
2024-10-04 11:00 |
Hokkaido |
Hokusei Gakuen Univ. (Primary: On-site, Secondary: Online) |
Development of single frame sprite drawing hardware in High-level Synthesis Yuka Otani, Akira Yamawaki (Kyutech) |
As part of a hardware-oriented game library created using high-level synthesis, the development of hardware capable of d... [more] |
|
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research and Study on Cover Design of Game Packages yuta iwahara, tsukasa kikuchi (TUT) |
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] |
AIT2024-51 pp.65-68 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT) |
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] |
AIT2024-118 pp.297-300 |
| AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
| AIT, IIEEJ, AS |
2013-03-15 11:30 |
Kanagawa |
Keio Univ. |
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] |
AIT2013-37 pp.17-18 |
| AIT, IIEEJ, AS |
2013-03-15 16:20 |
Kanagawa |
Keio Univ. |
The town automatic generative system for a game maker Asahida Takuya, Nakamura Naoto (CIT) |
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] |
AIT2013-74 pp.143-144 |
| BCT, IEEE-BT |
2012-02-24 14:15 |
Shizuoka |
Kanpo no yado Yaidu |
High Power Efficiency Transmission Using Game Theory for AF Cooperative Communication Takuya Yamada, Tomoaki Ohtsuki (Keio Univ.) |
Cooperative communication has been studied as a way to improve reliability of networks compared to conventional direct t... [more] |
BCT2012-34 pp.13-16 |
| 3DMT, IDY |
2009-06-16 13:45 |
Kyoto |
NiCT |
[Invited Talk]
New value of 3-D images Yukihiro Deguchi (ROKKON) |
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] |
IDY2009-56 3DIT2009-40 p.5 |
|