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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 13 of 13  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:47
Tokyo Tokyo Polytechnic Univ. (Nakano) A Phenology-Based Procedural Shader Approach to Representing Autumn Foliage Transitions in Video Games
Nagi Ishizuka, Motonobu Kawashima (TUT)
Autumn foliage in trees is one of the methods used to represent seasonal change in video games. However, in existing wor... [more] AIT2026-66
pp.98-101
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] AIT2025-47
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Impact of National Team Victories in eSports Competitions on the Playing Population -- A quasi-experimental --
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU)
International sporting events are widely reported when good results are achieved, with support from governments and comp... [more] AIT2025-97
pp.211-214
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] AIT2025-113
pp.264-267
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations
Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] AIT2025-114
pp.268-271
IEICE-SIS, BCT 2024-10-04
11:00
Hokkaido Hokusei Gakuen Univ.
(Primary: On-site, Secondary: Online)
Development of single frame sprite drawing hardware in High-level Synthesis
Yuka Otani, Akira Yamawaki (Kyutech)
As part of a hardware-oriented game library created using high-level synthesis, the development of hardware capable of d... [more]
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research and Study on Cover Design of Game Packages
yuta iwahara, tsukasa kikuchi (TUT)
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] AIT2024-51
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video
Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT)
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] AIT2024-118
pp.297-300
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
AIT, IIEEJ, AS 2013-03-15
11:30
Kanagawa Keio Univ. Research Work-Package Methodology exemplified by the Multiple Screens Project
Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT)
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] AIT2013-37
pp.17-18
AIT, IIEEJ, AS 2013-03-15
16:20
Kanagawa Keio Univ. The town automatic generative system for a game maker
Asahida Takuya, Nakamura Naoto (CIT)
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] AIT2013-74
pp.143-144
BCT, IEEE-BT 2012-02-24
14:15
Shizuoka Kanpo no yado Yaidu High Power Efficiency Transmission Using Game Theory for AF Cooperative Communication
Takuya Yamada, Tomoaki Ohtsuki (Keio Univ.)
Cooperative communication has been studied as a way to improve reliability of networks compared to conventional direct t... [more] BCT2012-34
pp.13-16
3DMT, IDY 2009-06-16
13:45
Kyoto NiCT [Invited Talk] New value of 3-D images
Yukihiro Deguchi (ROKKON)
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] IDY2009-56 3DIT2009-40
p.5
 Results 1 - 13 of 13  /   
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