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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
16:00
Online Online Proposal of a tool to support the online class's interactivity
Arisa Nakayama, Honoka Nishihara, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
With the expansion of COVID-19, online class is increasing in universities. However, many of the students who dislike sh... [more] AIT2021-106
pp.261-264
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:45
Tokyo Tokyo University of Technology
(Cancelled)
Interactive projection mapping focusing on natural worship behavior on shrine
Shu Ichinose, Yuta Kurino, Shunsuke Suwa, Tsukasa Fujikawa, Kanae Wada, Ken Ishibashi (PUK)
Conventional interactive projection mapping has a disadvantage that is “difficulty of understanding the relevance to use... [more] AIT2020-58
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology Development of interactive projection mapping system focused on distance change
Satoshi Furukawa, Ken Ishibashi (PUK)
Recently,non-professional creators are possible to create dimensional representations by a projection mapping. In additi... [more] AIT2018-52
pp.33-36
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