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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 8 of 8  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) An XR-based cooperative game for nutrition education and dietary awareness enhancement
Kazuma Sakamoto, Kanata Kono, Nanaka Nakamura, Misa Nishimori, Haruna Sugiyama, Ken Ishibashi (PUK)
This study aims to enhance young people’s interest in food through a newly developed cooperative game by integrating XR ... [more] AIT2026-127
pp.313-316
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Study on Three-Dimensional Presentation of Soccer Freestyle Using AR and Skill Acquisition Support
Masaki Sakurai, Tomokazu Ishikawa (Toyo Univ.)
We developed a smartphone-based AR system that overlays a 3D avatar demonstrating ideal soccer freestyle motions and all... [more] AIT2026-163
pp.426-427
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:37
Tokyo Tokyo Polytechnic Univ. (Nakano) Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients -- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" --
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK)
This research aims to develop an interactive support system for learning the five macronutrients (carbohydrates, protein... [more] AIT2025-78
pp.144-147
IEICE-HIP, HI, VRPSY [detail] 2023-02-22
14:45
Toyama
(Primary: On-site, Secondary: Online)
Change of color categories induced by color discrimination learning
Takehiro Nagai, Suzuha Horiuchi (Tokyo Tech)
We examined the effects of perceptual learning of color discrimination on various color perception properties. The obser... [more] HI2023-3
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
HI, VRPSY 2019-11-08
15:20
Osaka Kindai Univ. Effects of auditory information synchronized with physical movement on performance of Japanese calligraphy
Yui Asakawa (Yokohama National Univ.), Katsunori Okajima (Yokohama National Univ)
Conventionally, visualization using images or mirrors is often used to acquire skills in sports and education. On the ot... [more] HI2019-76
pp.21-24
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. An Experience Learning System of Security Incidents with NUI
Ryohei Tsuruoka, Mitsunori Makino (Chuo Univ.)
In this paper, We proposed a system which is possible to experience virtual security incidents first response. The propo... [more] AIT2013-108
pp.239-242
ME 2011-02-19
14:55
Kanagawa Kanto Gakuin Univ. A study of annotated caption to learn English using movies
Yusuke Akimoto, Yo Nakanishi, Hiroto Inoue, Mie Sato, Masao Kasuga (Utsunomiya Univ.)
Recently, movies with caption have been positively used for learning English. The general notation of caption is English... [more] ME2011-30
pp.115-118
 Results 1 - 8 of 8  /   
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