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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Assist for designing boss enemies and writing scenarios for TRPG
Kazuki Yamada, Suguru Matsuyoshi (TUT)
We target Double Cross The 3rd edition TRPG. We collected 28 scenarios of the TRPG system for analyzing story structure,... [more] AIT2024-128
pp.327-330
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
IST, ME, IEICE-BioX 2013-06-25
10:00
Ishikawa   A Moving Object Extraction by Level Set Method Considering Depth Information
Hiroki Inano (Kanazawa Univ.), Akihiro Kitamura (Hitachi Solutions), Kosuke Imamura (Kanazawa Univ.)
In this paper, we proposed a moving object extraction by level set method considering depth information obtained from a ... [more] IST2013-35 ME2013-77
pp.29-32
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