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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Assist for designing boss enemies and writing scenarios for TRPG Kazuki Yamada, Suguru Matsuyoshi (TUT) |
We target Double Cross The 3rd edition TRPG. We collected 28 scenarios of the TRPG system for analyzing story structure,... [more] |
AIT2024-128 pp.327-330 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
IST, ME, IEICE-BioX |
2013-06-25 10:00 |
Ishikawa |
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A Moving Object Extraction by Level Set Method Considering Depth Information Hiroki Inano (Kanazawa Univ.), Akihiro Kitamura (Hitachi Solutions), Kosuke Imamura (Kanazawa Univ.) |
In this paper, we proposed a moving object extraction by level set method considering depth information obtained from a ... [more] |
IST2013-35 ME2013-77 pp.29-32 |
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