| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 15:24 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation Daisuke Kurakake, Motonobu Kawashima (TUT) |
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] |
AIT2026-93 pp.206-209 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.) |
This study implements an automatic motion generation method for simple vector graphics (rectangles) driven by musical fe... [more] |
AIT2026-171 pp.449-450 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Production of motion graphics video works using ambigrams Mizuki Yanagishita, Tsukasa Kikuchi (TUT) |
This research deals with two design techniques: “ambigrams,” which are letters designed to be read from different angles... [more] |
AIT2025-62 pp.85-87 |
| HI, IEICE-HIP, ASJ-H, VRPSY [detail] |
2022-02-28 13:30 |
Online |
on line |
[Invited Talk]
Glossiness perception
-- cues, reproduction methods using 3D images and quantitative evaluation, brain mechanism, and effects on facial attractiveness and the neural correlates -- Yuichi Sakano (NICT/Osaka Univ.) |
By virtue of the recent great advances in computer graphics technology, mechanisms for the perception of object material... [more] |
|
| ME |
2018-02-24 11:45 |
Kanagawa |
Kanto Gakuin Univ. |
A Consideration of 3DCG Character Animation System for Amateur Creator Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.) |
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] |
ME2018-56 pp.45-48 |
| AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Key pose production support by visualization of centroid considering character's body shape Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] |
AIT2017-105 pp.213-216 |
| AIT, IIEEJ, AS |
2015-03-14 16:00 |
Tokyo |
|
Motion Puppetry Taking Skeletal Similarity into Account Norihide Kaneko, Reo Takahashi, Issei Fujishiro (Keio Univ.) |
Motion retargeting is a well-known method to generate character animation in computer graphics, where an o... [more] |
AIT2015-46 pp.43-46 |
| AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Tai Chi Chuan CG video material for Smart Phones and Tablet PCs Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT) |
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] |
AIT2014-68 pp.135-138 |
| AIT, IIEEJ |
2012-03-16 09:45 |
Tokyo |
Tokyo Polytechnic Univ. |
[Poster Presentation]
Development and evaluation of CG video contents for Tai Chi Chuan self-study Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT) |
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] |
AIT2012-40 pp.27-30 |
| AIT, IIEEJ |
2011-03-11 09:15 |
Tokyo |
Tokyo Denki Univ. |
CG video contents for Tai chi chuan self-study Yuko Ogawa, Mikio Shinya, Hidetsugu Katsuragawa, Michio Shiraishi (Toho Univ.), Motonobu Kawashima, Kunio Kondo (TUT) |
Tai Chi Chuan consists of complicated movements and video texts are useful for beginners to learn them. However, existin... [more] |
AIT2011-13 pp.1-4 |
| IEICE-IE, AIT, BCT, ME [detail] |
2010-11-11 14:55 |
Kagoshima |
Kagoshima Univ |
Composition Method of Finger Letters in Japanese Sign Language by Using Spherical Linear Interpolation Takahiro Higuma, Masashi Nakagawa, Mukai Nobuhiko (Tokyo City Univ) |
In this paper, we propose a generation method of composite Japanese sign language movements by interpolating two basic f... [more] |
BCT2010-77 ME2010-160 AIT2010-118 pp.7-12 |
|