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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 11 of 11  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:24
Tokyo Tokyo Polytechnic Univ. (Nakano) A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation
Daisuke Kurakake, Motonobu Kawashima (TUT)
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integ... [more] AIT2026-93
pp.206-209
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception
Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.)
This study implements an automatic motion generation method for simple vector graphics (rectangles) driven by musical fe... [more] AIT2026-171
pp.449-450
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
This research deals with two design techniques: “ambigrams,” which are letters designed to be read from different angles... [more] AIT2025-62
pp.85-87
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
13:30
Online on line [Invited Talk] Glossiness perception -- cues, reproduction methods using 3D images and quantitative evaluation, brain mechanism, and effects on facial attractiveness and the neural correlates --
Yuichi Sakano (NICT/Osaka Univ.)
By virtue of the recent great advances in computer graphics technology, mechanisms for the perception of object material... [more]
ME 2018-02-24
11:45
Kanagawa Kanto Gakuin Univ. A Consideration of 3DCG Character Animation System for Amateur Creator
Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.)
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] ME2018-56
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Key pose production support by visualization of centroid considering character's body shape
Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] AIT2017-105
pp.213-216
AIT, IIEEJ, AS 2015-03-14
16:00
Tokyo   Motion Puppetry Taking Skeletal Similarity into Account
Norihide Kaneko, Reo Takahashi, Issei Fujishiro (Keio Univ.)
Motion retargeting is a well-known method to generate character animation in computer graphics, where an o... [more] AIT2015-46
pp.43-46
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Tai Chi Chuan CG video material for Smart Phones and Tablet PCs
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT)
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] AIT2014-68
pp.135-138
AIT, IIEEJ 2012-03-16
09:45
Tokyo Tokyo Polytechnic Univ. [Poster Presentation] Development and evaluation of CG video contents for Tai Chi Chuan self-study
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] AIT2012-40
pp.27-30
AIT, IIEEJ 2011-03-11
09:15
Tokyo Tokyo Denki Univ. CG video contents for Tai chi chuan self-study
Yuko Ogawa, Mikio Shinya, Hidetsugu Katsuragawa, Michio Shiraishi (Toho Univ.), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan consists of complicated movements and video texts are useful for beginners to learn them. However, existin... [more] AIT2011-13
pp.1-4
IEICE-IE, AIT, BCT, ME [detail] 2010-11-11
14:55
Kagoshima Kagoshima Univ Composition Method of Finger Letters in Japanese Sign Language by Using Spherical Linear Interpolation
Takahiro Higuma, Masashi Nakagawa, Mukai Nobuhiko (Tokyo City Univ)
In this paper, we propose a generation method of composite Japanese sign language movements by interpolating two basic f... [more] BCT2010-77 ME2010-160 AIT2010-118
pp.7-12
 Results 1 - 11 of 11  /   
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