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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 38  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
3DMT 2022-03-07
11:45
Online   Study on reproduction of focused source moving with the listener's hand, and its perceptual and amusement.
Miho Hirohashi, Yi Ren, Yoichi Haneda (UEC)
The purpose of this study is to investigate the sound localization and feeling of amusement when a listener controls the... [more] 3DIT2022-13
pp.49-52
ME 2022-02-12
12:00
Online online System for Visualizing Muscle Activity Using Body-Motion Input and Muscle Analysis Data
Taichi Yano, Asako Soga, Daisuke Tawara (Ryukoku Univ.)
This study displays muscle analysis data from body-motion input in real-time. We developed a system that visualizes musc... [more] ME2022-12
pp.45-46
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Proposal for appreciating works using ICT -- Non-contact picture scroll appreciation tool using Leap Motion --
Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama)
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] AIT2021-30
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
ME, SIP 2020-12-16
14:10
Online Online Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] ME2020-104
pp.9-12
ME 2020-02-08
11:00
Kanagawa Kanto Gakuin University Comparisons of Baseball Practice Swings by Motion Capture
Taichi Miyabe, Asako Soga (Ryukoku Univ.)
We compared baseball practice swings using motion data to clarify the features of unique practice swings. We measured th... [more] ME2020-3
pp.7-8
SIP, ME 2019-11-14
13:25
Kumamoto Sojo University, Main Campus A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] ME2019-118
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose
Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ)
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] AIT2019-153
pp.365-366
ME, SIP 2018-12-17
16:10
Tokyo The University of Electro-Communications [Special Talk] Human motion analysis using images
Hidetaka Okada (UEC)
Image plays an important role in analyzing human movement in competitive sports and daily life. Analysis of human moveme... [more] ME2018-111
pp.29-30
ME 2018-02-24
11:00
Kanagawa Kanto Gakuin Univ. Interactive contents of shari casket using motion data and AR
Hibiki Tanimukai, Asako Soga, Yoshihiro Okada (Ryukoku Univ.)
In this research, we developed interactive content using motion data and augmented reality (AR) to stimulate interest in... [more] ME2018-46
pp.7-8
ME 2018-02-24
11:45
Kanagawa Kanto Gakuin Univ. A Consideration of 3DCG Character Animation System for Amateur Creator
Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.)
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so... [more] ME2018-56
pp.45-48
HI 2017-03-08
11:40
Tokyo Tokyo University of Agriculture and Technology Virtual try-on system with clothes models generated from clothes images
Kohei Uehara, Yasushi Tauchi, Yoshiki Mizukami (Yamaguchi Univ.)
In this research, we propose a virtual try-on system with clothes models generated from photographed clothes images. Aft... [more] HI2017-54
pp.5-8
ME 2017-02-18
11:00
Kanagawa Kanto Gakuin Univ. Motion analysis of windmill pitching in softball by motion capture
Sho Nakadaira, Asako Soga (Ryukoku Univ)
The purpose of this study is to verify the effect of raising the opposite side of the dominant arm of windmill pitching ... [more] ME2017-9
pp.33-34
ME 2017-02-18
11:15
Kanagawa Kanto Gakuin Univ. Development and Evaluation of the System for Supporting Creation of Contemporary Dance
Yuho Yazaki, Asako Soga (Ryukoku Univ), Bin Umino (Toyo Univ), Motoko Hirayama (Tsukuba Univ)
The purpose of this study is to support the creation of contemporary dance choreography using 3D motion data acquired by... [more] ME2017-10
pp.35-38
ME, IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN [detail] 2016-09-15
13:30
Aichi Aichi Prefectural University A Method to Distinguish Soft Movement and Strained Movement by Using Motion Capture Data
Ryo Arai, Kazuhito Murakami (Aichi Prefectural Univ.)
Although there are soft and strained movements, the difference is very small and it is difficult to determine them. This... [more] ME2016-117
pp.7-11
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Generation of point light source data for animated hologram with motion capture using KinectV2
Yohei Shida, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.)
The animated hologram can recostruct moving three-dimensional image when observer change the viewing position.In case of... [more] AIT2016-92
pp.169-172
ME 2016-02-20
14:40
Kanagawa Kanto Gakuin Univ. Human posture estimation using a texture image
Shingo Nakatani, Yoshiki Mizukami (Yamaguchi Univ.)
In this paper, we propose a method to utilize the color texture of an object for estimating the 3D posture of the human ... [more] ME2016-29
pp.109-112
 Results 1 - 20 of 38  /  [Next]  
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