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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
ME 2021-02-27
15:55
    Impact of Using Avatars in Distance Learning on Students' Attitude
Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT)
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] ME2021-50
pp.79-82
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