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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, AIT, MMS, IEICE-IE, IEICE-ITS, SIP [detail] 2025-02-18
10:00
Hokkaido Hokkaido Univ. Momentum-Aware Difficulty Computation for Music Games and Its Application to Stage Data Editing
Ryosuke Nosaka, Yoshinori Dobashi (Hokkaido Univ.)
In music rhythm games, the chart serves as a stage that provides action instructions to players in sync with the music, ... [more] MMS2025-1 ME2025-1 AIT2025-1 SIP2025-1
pp.1-6
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games
Masato Mitsuda, Yasunari Obuchi (TUT)
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] AIT2023-101
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Automatic estimation of Key-sound in Rhythm Action Games
Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.)
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] AIT2018-93
pp.181-184
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Contents development for the system Stick'n Roll with Curved Display
Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.)
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] AIT2015-81
pp.163-164
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