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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Osaka, Online) (Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
HI, IEICE-IE, AIT, IEICE-ITS, ME, MMS, CE [detail] |
2016-02-23 11:45 |
Hokkaido |
Hokudai (Hokkaido) |
Artificial Extraction of Finger Outlines in Hand Images with Self-occlusion Tatsuhiro Ietsuka, Noriaki Fujishima (NIT,Matsue College) |
No method extracted outlines of fingers which were bent towards a palm area even if color gloves were used.
The author... [more] |
MMS2016-38 CE2016-38 HI2016-38 ME2016-71 AIT2016-38 pp.325-328 |
AIT, IIEEJ, AS |
2013-03-15 11:00 |
Kanagawa |
Keio Univ. (Kanagawa) |
The method of generating outline for character Pixel Art using 3D model Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology) |
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] |
AIT2013-41 pp.31-34 |
AIT, IIEEJ |
2012-03-16 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Tokyo) |
Differences Between Japan Anime And Foreign Animation
-- A Study of Japan Anime And Foreign Animation Comparison Using "X-MEN" -- Wu Tsu Wei, Suma Noji (Shobi Univ.) |
(To be available after the conference date) [more] |
AIT2012-80 pp.161-162 |
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