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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
IIEEJ, AIT 2021-10-28
10:40
Osaka (Osaka, Online)
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
HI, IEICE-IE, AIT, IEICE-ITS, ME, MMS, CE [detail] 2016-02-23
11:45
Hokkaido Hokudai (Hokkaido) Artificial Extraction of Finger Outlines in Hand Images with Self-occlusion
Tatsuhiro Ietsuka, Noriaki Fujishima (NIT,Matsue College)
No method extracted outlines of fingers which were bent towards a palm area even if color gloves were used.
The author... [more]
MMS2016-38 CE2016-38 HI2016-38 ME2016-71 AIT2016-38
pp.325-328
AIT, IIEEJ, AS 2013-03-15
11:00
Kanagawa Keio Univ. (Kanagawa) The method of generating outline for character Pixel Art using 3D model
Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology)
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] AIT2013-41
pp.31-34
AIT, IIEEJ 2012-03-16
16:15
Tokyo Tokyo Polytechnic Univ. (Tokyo) Differences Between Japan Anime And Foreign Animation -- A Study of Japan Anime And Foreign Animation Comparison Using "X-MEN" --
Wu Tsu Wei, Suma Noji (Shobi Univ.)
(To be available after the conference date) [more] AIT2012-80
pp.161-162
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