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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:30
Tokyo Waseda Univ. "Unreal Engine 4" How to make an explosion effect
Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ)
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] AIT2019-91
pp.161-162
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
ME 2014-02-22
12:15
Kanagawa Kanto Gakuin Univ. Dynamic Spatial Augmented Reality by Using Real-Time Object Tracking with a Depth Sensor
Daisuke Kobayashi, Naoki Hashimoto (UEC)
Recently, spatial augmented reality (SAR) have been used as a method of editing appearance of real objects by using a pr... [more] ME2014-34
pp.23-26
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