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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
"Unreal Engine 4" How to make an explosion effect Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ) |
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] |
AIT2019-91 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:15 |
Tokyo |
Tokyo University of Technology |
A system for generating flames capable of binocular vision using particle volume rendering Akihiro Imada, Issei Fujishiro (Keio Univ.) |
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more] |
AIT2018-45 pp.5-8 |
ME |
2014-02-22 12:15 |
Kanagawa |
Kanto Gakuin Univ. |
Dynamic Spatial Augmented Reality by Using Real-Time Object Tracking with a Depth Sensor Daisuke Kobayashi, Naoki Hashimoto (UEC) |
Recently, spatial augmented reality (SAR) have been used as a method of editing appearance of real objects by using a pr... [more] |
ME2014-34 pp.23-26 |
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