Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:24 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stone Wall Rikuta Noguchi, Tsukasa Kikuchi (TUT) |
This paper proposes a new generation method for Stone Walls of Japanese Castles and a stacking-method called "Sangi-Zumi... [more] |
AIT2024-33 pp.7-10 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Automatic Generation of 3D Maps Considering Level Design Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT) |
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more] |
AIT2024-50 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stringed Instruments Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology) |
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] |
AIT2024-52 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Development of a Plant Modeling Tool Using Templates to Enhance Creativity Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
Nowadays, an environment is becoming established that allows individuals to easily create visual works such as 3D comput... [more] |
AIT2024-134 pp.362-365 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] |
AIT2023-76 pp.151-154 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity Satoshi Koibuchi, Akinori Ito (TUT) |
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] |
AIT2022-47 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Production Support System of "Torii" and "Shaden" Considering Architectural Styles Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] |
AIT2021-121 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
procedural animation that can control rising motion of bubbles Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT) |
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] |
AIT2020-50 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 15:15 |
Tokyo |
Waseda Univ. |
Procedural Animation of Ice Takuma Irokawa, Tsukasa Kikuchi (TUT) |
(To be available after the conference date) [more] |
AIT2019-78 pp.113-114 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Procedural Animation of Lava Lake Shogo Tsuburaya, Tsukasa Kikuchi (TUT) |
In this paper, we propose a procedural animation method of lava lake. Fluid simulation of lava is carried out using the ... [more] |
AIT2018-138 pp.341-344 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Procedural Animation of Fire Tornado Masaki Onishi, Tsukasa Kikuchi (TUT) |
This paper proposes a method for Procedural Animation of Fire Tornado caused by large-scale fire. This paper expresses r... [more] |
AIT2018-141 pp.353-356 |
AIT, IIEEJ, AS |
2013-03-15 16:20 |
Kanagawa |
Keio Univ. |
The town automatic generative system for a game maker Asahida Takuya, Nakamura Naoto (CIT) |
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] |
AIT2013-74 pp.143-144 |
|