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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 14 of 14  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:24
Tokyo Tokyo University of Technology Procedural Modeling of Stone Wall
Rikuta Noguchi, Tsukasa Kikuchi (TUT)
This paper proposes a new generation method for Stone Walls of Japanese Castles and a stacking-method called "Sangi-Zumi... [more] AIT2024-33
pp.7-10
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Visual simulation of shaved ice
Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology)
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more]
AIT2024-40
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Automatic Generation of 3D Maps Considering Level Design
Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT)
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more]
AIT2024-50
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Procedural Modeling of Stringed Instruments
Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology)
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] AIT2024-52
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Development of a Plant Modeling Tool Using Templates to Enhance Creativity
Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
Nowadays, an environment is becoming established that allows individuals to easily create visual works such as 3D comput... [more] AIT2024-134
pp.362-365
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] AIT2022-47
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:30
Tokyo Tokyo University of Technology
(Cancelled)
procedural animation that can control rising motion of bubbles
Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT)
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] AIT2020-50
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:15
Tokyo Waseda Univ. Procedural Animation of Ice
Takuma Irokawa, Tsukasa Kikuchi (TUT)
(To be available after the conference date) [more] AIT2019-78
pp.113-114
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Procedural Animation of Lava Lake
Shogo Tsuburaya, Tsukasa Kikuchi (TUT)
In this paper, we propose a procedural animation method of lava lake. Fluid simulation of lava is carried out using the ... [more] AIT2018-138
pp.341-344
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Procedural Animation of Fire Tornado
Masaki Onishi, Tsukasa Kikuchi (TUT)
This paper proposes a method for Procedural Animation of Fire Tornado caused by large-scale fire. This paper expresses r... [more] AIT2018-141
pp.353-356
AIT, IIEEJ, AS 2013-03-15
16:20
Kanagawa Keio Univ. The town automatic generative system for a game maker
Asahida Takuya, Nakamura Naoto (CIT)
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] AIT2013-74
pp.143-144
 Results 1 - 14 of 14  /   
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