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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:24 |
Tokyo |
Tokyo University of Technology |
Procedural Modeling of Stone Wall Rikuta Noguchi, Tsukasa Kikuchi (TUT) |
This paper proposes a new generation method for Stone Walls of Japanese Castles and a stacking-method called "Sangi-Zumi... [more] |
AIT2024-33 pp.7-10 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Automatic Generation of 3D Maps Considering Level Design Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT) |
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more] |
AIT2024-50 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Production Support System of "Torii" and "Shaden" Considering Architectural Styles Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] |
AIT2021-121 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Procedural Animation of Lava Lake Shogo Tsuburaya, Tsukasa Kikuchi (TUT) |
In this paper, we propose a procedural animation method of lava lake. Fluid simulation of lava is carried out using the ... [more] |
AIT2018-138 pp.341-344 |
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